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SFML game engine

active 2024-01-212024-03-08 (UTC)

Partial coverage25,937 / 26,321 hourly files (99%) · 2 absent upstream · 383 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
150
Pushes
126
Pull requests
3
Issues
8
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 48 days from 2024-01-21 to 2024-03-08. Pushes: 126 total, peak 7 in a day. Pull requests: 3 total, peak 2 in a day. Issues: 8 total, peak 2 in a day. Comments: 1 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
1001bit14012631

Recent activity

Latest issues, pull requests and releases

  • Issue#81001bit2024-02-19 18:56
    Koyote effect, jump buffer, smooth edges
  • Issue#71001bit2024-02-19 18:53
    Moving solid bodies
  • Issue comment#61001bit2024-02-17 18:23
    Physics processes can't use ControlsManager::isPressed(key)
  • Issue#61001bit2024-02-17 18:23
    Physics processes can't use ControlsManager::isPressed(key)
  • Issue#61001bit2024-02-15 20:17
    Physics processes can't use ControlsManager::isPressed(key)
  • Issue#51001bit2024-02-02 12:46
    camera stuttering
  • Issue#31001bit2024-02-02 10:20
    friction working differently on different time steps
  • Issue#41001bit2024-02-01 19:53
    game working slow because of slow collision handling algorithm of O(n)
  • Issue#31001bit2024-02-01 19:50
    friction working differently on different time steps
  • Pull request#21001bit2024-02-01 15:01
  • Pull request#21001bit2024-02-01 13:47
  • Pull request#11001bit2024-01-26 14:40

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.