SFML game engine
active 2024-01-21 → 2024-03-08 (UTC)
Partial coverage25,937 / 26,321 hourly files (99%) · 2 absent upstream · 383 failed, retryable2023-08-15 → 2026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
150
Pushes
126
Pull requests
3
Issues
8
Stars
1
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 48 days from 2024-01-21 to 2024-03-08. Pushes: 126 total, peak 7 in a day. Pull requests: 3 total, peak 2 in a day. Issues: 8 total, peak 2 in a day. Comments: 1 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| 1001bit | 140 | 126 | 3 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#81001bit2024-02-19 18:56Koyote effect, jump buffer, smooth edges
- Issue#71001bit2024-02-19 18:53Moving solid bodies
- Issue comment#61001bit2024-02-17 18:23Physics processes can't use ControlsManager::isPressed(key)
- Issue#61001bit2024-02-17 18:23Physics processes can't use ControlsManager::isPressed(key)
- Issue#61001bit2024-02-15 20:17Physics processes can't use ControlsManager::isPressed(key)
- Issue#51001bit2024-02-02 12:46camera stuttering
- Issue#31001bit2024-02-02 10:20friction working differently on different time steps
- Issue#41001bit2024-02-01 19:53game working slow because of slow collision handling algorithm of O(n)
- Issue#31001bit2024-02-01 19:50friction working differently on different time steps
- Pull request#21001bit2024-02-01 15:01
- Pull request#21001bit2024-02-01 13:47
- Pull request#11001bit2024-01-26 14:40
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.