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A simulation-driven survival RPG on a real, living Earth — real elevation/climate data, ecosystems where animals live where conditions actually support them, and NPCs, crafting, and magic that all emerge from deterministic systems rather than scripted content. Solo-built in Godot 4.

active 2026-08-25 → 2026-10-05 (UTC)

Complete coverage28,398 / 28,398 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-11-10 (UTC)
Events
213
Pushes
202
Pull requests
0
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 42 days from 2026-08-25 to 2026-10-05. Pushes: 202 total, peak 61 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
26965220220200

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.