A civ 5 overhaul mod that aims to completely change the balance of the game
active 2024-03-10 → 2024-05-21 (UTC)
Partial coverage20,542 / 26,298 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-15 → 2026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
49
Pushes
9
Pull requests
0
Issues
15
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 73 days from 2024-03-10 to 2024-05-21. Pushes: 9 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 15 total, peak 5 in a day. Comments: 7 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| 3Questionmarks | 31 | 9 | 0 | 7 |
Recent activity
Latest issues, pull requests and releases
- Release3Questionmarks2024-05-21 23:01QuestionableBalance 1.9.1
- Release3Questionmarks2024-05-19 21:05QuestionableBalance 1.9.0
- Release3Questionmarks2024-05-12 17:39QuestionableBalance 1.8.0
- Release3Questionmarks2024-04-03 22:52QuestionableBalance 1.7.0
- Release3Questionmarks2024-03-23 20:33QuestionableBalance 1.6.1
- Release3Questionmarks2024-03-22 02:21QuestionableBalance 1.6.0
- Issue comment#133Questionmarks2024-03-22 01:12Overhaul tech tree and ensure that all techs only have at most 5 things unlocked with them
- Issue#133Questionmarks2024-03-22 01:12Overhaul tech tree and ensure that all techs only have at most 5 things unlocked with them
- Issue comment#133Questionmarks2024-03-22 00:56Overhaul tech tree and ensure that all techs only have at most 5 things unlocked with them
- Issue comment#133Questionmarks2024-03-17 18:22Overhaul tech tree and ensure that all techs only have at most 5 things unlocked with them
- Issue#133Questionmarks2024-03-17 18:22Overhaul tech tree and ensure that all techs only have at most 5 things unlocked with them
- Release3Questionmarks2024-03-16 14:44QuestionableBalance 1.5.8
- Issue#123Questionmarks2024-03-16 12:26No tech tree drilldown needed (Ancient era)
- Issue#113Questionmarks2024-03-16 12:26Add iron requirements to units that would logically need it
- Issue#103Questionmarks2024-03-16 02:16Russia doesn't get double hardwood
- Issue#123Questionmarks2024-03-16 02:13No tech tree drilldown needed (Ancient era)
- Issue#113Questionmarks2024-03-16 01:17Add iron requirements to units that would logically need it
- Release3Questionmarks2024-03-12 21:55QuestionableBalance 1.5.5
- Issue#83Questionmarks2024-03-11 23:45Carthage Elephant cant cross mountains
- Issue#73Questionmarks2024-03-11 23:45Increase hardwood yield to 2 per lumbermill
- Issue#63Questionmarks2024-03-11 23:45Old Sailing Luxuries still need sailing for happiness improvement
- Issue comment#43Questionmarks2024-03-11 00:47AI don't build things to make Hardwood
- Issue comment#33Questionmarks2024-03-11 00:45Make Villages not buildable on resource tiles
- Issue#33Questionmarks2024-03-11 00:45Make Villages not buildable on resource tiles
- Issue#43Questionmarks2024-03-10 22:43AI don't build things to make Hardwood
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.