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A civ 5 overhaul mod that aims to completely change the balance of the game

active 2024-03-102024-05-21 (UTC)

Partial coverage20,542 / 26,298 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-14 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
49
Pushes
9
Pull requests
0
Issues
15
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 73 days from 2024-03-10 to 2024-05-21. Pushes: 9 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 15 total, peak 5 in a day. Comments: 7 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
3Questionmarks31907

Recent activity

Latest issues, pull requests and releases

  • Release3Questionmarks2024-05-21 23:01
    QuestionableBalance 1.9.1
  • Release3Questionmarks2024-05-19 21:05
    QuestionableBalance 1.9.0
  • Release3Questionmarks2024-05-12 17:39
    QuestionableBalance 1.8.0
  • Release3Questionmarks2024-04-03 22:52
    QuestionableBalance 1.7.0
  • Release3Questionmarks2024-03-23 20:33
    QuestionableBalance 1.6.1
  • Release3Questionmarks2024-03-22 02:21
    QuestionableBalance 1.6.0
  • Issue comment#133Questionmarks2024-03-22 01:12
    Overhaul tech tree and ensure that all techs only have at most 5 things unlocked with them
  • Issue#133Questionmarks2024-03-22 01:12
    Overhaul tech tree and ensure that all techs only have at most 5 things unlocked with them
  • Issue comment#133Questionmarks2024-03-22 00:56
    Overhaul tech tree and ensure that all techs only have at most 5 things unlocked with them
  • Issue comment#133Questionmarks2024-03-17 18:22
    Overhaul tech tree and ensure that all techs only have at most 5 things unlocked with them
  • Issue#133Questionmarks2024-03-17 18:22
    Overhaul tech tree and ensure that all techs only have at most 5 things unlocked with them
  • Release3Questionmarks2024-03-16 14:44
    QuestionableBalance 1.5.8
  • Issue#123Questionmarks2024-03-16 12:26
    No tech tree drilldown needed (Ancient era)
  • Issue#113Questionmarks2024-03-16 12:26
    Add iron requirements to units that would logically need it
  • Issue#103Questionmarks2024-03-16 02:16
    Russia doesn't get double hardwood
  • Issue#123Questionmarks2024-03-16 02:13
    No tech tree drilldown needed (Ancient era)
  • Issue#113Questionmarks2024-03-16 01:17
    Add iron requirements to units that would logically need it
  • Release3Questionmarks2024-03-12 21:55
    QuestionableBalance 1.5.5
  • Issue#83Questionmarks2024-03-11 23:45
    Carthage Elephant cant cross mountains
  • Issue#73Questionmarks2024-03-11 23:45
    Increase hardwood yield to 2 per lumbermill
  • Issue#63Questionmarks2024-03-11 23:45
    Old Sailing Luxuries still need sailing for happiness improvement
  • Issue comment#43Questionmarks2024-03-11 00:47
    AI don't build things to make Hardwood
  • Issue comment#33Questionmarks2024-03-11 00:45
    Make Villages not buildable on resource tiles
  • Issue#33Questionmarks2024-03-11 00:45
    Make Villages not buildable on resource tiles
  • Issue#43Questionmarks2024-03-10 22:43
    AI don't build things to make Hardwood

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.