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# Chess with Alpha-Beta Pruning This chess project uses the alpha-beta pruning algorithm to create an AI opponent. The game adheres to all traditional chess rules and allows you to adjust the difficulty by changing the number of moves the AI calculates ahead.

active 2024-02-062024-02-08 (UTC)

Complete coverage27,090 / 27,092 hourly files (100%) · 2 absent upstream2023-08-152026-09-16 (UTC)
Events
57
Pushes
31
Pull requests
4
Issues
0
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 3 days from 2024-02-06 to 2024-02-08. Pushes: 31 total, peak 20 in a day. Pull requests: 4 total, peak 4 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
4IUK191900
quyencanh203151140
DUNGTK20041100

Recent activity

Latest issues, pull requests and releases

  • Pull request#2quyencanh2032024-02-06 07:29
  • Pull request#2quyencanh2032024-02-06 06:58
  • Pull request#1quyencanh2032024-02-06 03:44
  • Pull request#1quyencanh2032024-02-06 03:44

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.