# Chess with Alpha-Beta Pruning This chess project uses the alpha-beta pruning algorithm to create an AI opponent. The game adheres to all traditional chess rules and allows you to adjust the difficulty by changing the number of moves the AI calculates ahead.
active 2024-02-06 → 2024-02-08 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 3 days from 2024-02-06 to 2024-02-08. Pushes: 31 total, peak 20 in a day. Pull requests: 4 total, peak 4 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| 4IUK | 19 | 19 | 0 | 0 |
| quyencanh203 | 15 | 11 | 4 | 0 |
| DUNGTK2004 | 1 | 1 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.