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active 2025-04-112025-05-04 (UTC)

Complete coverage26,471 / 26,471 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
75
Pushes
45
Pull requests
0
Issues
25
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 24 days from 2025-04-11 to 2025-05-04. Pushes: 45 total, peak 14 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 25 total, peak 14 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
boros4127800
gsacekbruncc272100
aksharrsharma161600

Recent activity

Latest issues, pull requests and releases

  • Issue#17boros412025-05-03 01:03
    Create all rooms for the map
  • Issue#4gsacekbruncc2025-05-02 00:18
    Implement battery object
  • Issue#18gsacekbruncc2025-05-01 23:58
    Implement backgound music
  • Issue#18gsacekbruncc2025-05-01 19:59
    Implement backgound music
  • Issue#11gsacekbruncc2025-05-01 19:16
    Implement the facility guard objects
  • Issue#10boros412025-05-01 07:02
    Implement hospital lightning
  • Issue#3boros412025-05-01 07:01
    Implement flashlight object
  • Issue#6boros412025-05-01 07:01
    Implement stamina mechanic
  • Issue#16boros412025-04-21 03:41
    Create main menu
  • Issue#17boros412025-04-15 03:00
    Create all rooms for the map
  • Issue#16boros412025-04-15 02:59
    Create main menu
  • Issue#15boros412025-04-15 02:59
    Implement the spawner system for enemies
  • Issue#14boros412025-04-15 02:58
    Implement puzzles for certain areas
  • Issue#12boros412025-04-15 02:58
    Implement game lore throughout the gameplay
  • Issue#11boros412025-04-15 02:57
    Implement the facility guard objects
  • Issue#10boros412025-04-15 02:57
    Implement hospital lightning
  • Issue#9boros412025-04-15 02:56
    Implement the Shadow enemy
  • Issue#8boros412025-04-15 02:56
    Implement the Watcher enemy
  • Issue#7boros412025-04-15 02:55
    Implement the stamina syringe
  • Issue#6boros412025-04-15 02:54
    Implement stamina mechanic
  • Issue#5boros412025-04-15 02:54
    Implement surgical room keycard object
  • Issue#4boros412025-04-15 02:53
    Implement battery object
  • Issue#3boros412025-04-15 02:52
    Implement flashlight object
  • Issue#2gsacekbruncc2025-04-14 12:19
    Implement movement
  • Issue#1gsacekbruncc2025-04-14 12:19
    Implement time slow

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.