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SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.

active 2023-09-082026-03-05 (UTC)

Complete coverage26,655 / 26,655 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
161
Pushes
13
Pull requests
13
Issues
1
Stars
106
Forks
7

Activity over time

Daily event counts in the loaded window

Line chart, 910 days from 2023-09-08 to 2026-03-05. Pushes: 13 total, peak 9 in a day. Pull requests: 13 total, peak 3 in a day. Issues: 1 total, peak 1 in a day. Comments: 7 total, peak 2 in a day. Stars: 106 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
98teg251384
Joy-less5032
Ochmar2011
theamazingfedex1010
GeminiSquishGames1000

Recent activity

Latest issues, pull requests and releases

  • Pull request#15Joy-less2026-01-06 15:21
  • Issue comment#12Joy-less2026-01-06 15:19
    Add `on_generated_sprite_mesh` signal
  • Issue comment#1298teg2026-01-06 11:17
    Add `on_generated_sprite_mesh` signal
  • Issue comment#12Joy-less2026-01-05 16:13
    Add `on_generated_sprite_mesh` signal
  • Pull request#13Joy-less2025-12-09 01:48
  • Pull request#11Joy-less2025-12-09 01:00
  • Issue#10GeminiSquishGames2025-06-09 11:05
    Consider marching cubes or other?
  • Release98teg2025-03-23 18:39
    v2.1.0 - Update to Godot 4.4
  • Pull request#998teg2025-02-25 18:48
  • Pull request#998teg2025-02-25 18:47
  • Pull request#898teg2025-02-25 18:39
  • Issue comment#898teg2025-02-25 18:39
    fix: Godot 4.4 typing changes conflict with use of export_enum in sprite_mesh_instance.gd
  • Pull request#8theamazingfedex2025-02-22 22:04
  • Issue comment#798teg2024-01-25 15:43
    Add material for generated SpriteMesh
  • Issue comment#7Ochmar2024-01-22 11:26
    Add material for generated SpriteMesh
  • Issue comment#798teg2024-01-21 10:13
    Add material for generated SpriteMesh
  • Pull request#7Ochmar2024-01-14 23:03
  • Release98teg2023-09-19 15:05
    v2.0.1 - Fix memory leak
  • Pull request#698teg2023-09-19 14:59
  • Pull request#698teg2023-09-19 14:55
  • Release98teg2023-09-08 14:25
    v2.0.0 - Godot 4.0 support
  • Pull request#598teg2023-09-08 14:20
  • Pull request#498teg2023-09-08 14:16
  • Pull request#498teg2023-09-08 09:43

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 106 stars here means stars gained during the window, not the repo's star count.