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AetherEngine is a lightweight, modular game engine designed for flexible game development. 'Aether' refers to the classical concept of the upper sky or pure air, symbolizing the engine's focus on high performance, openness, and limitless creative possibilities.

active 2026-01-282026-01-31 (UTC)

Complete coverage26,417 / 26,417 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
452
Pushes
16
Pull requests
6
Issues
417
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 4 days from 2026-01-28 to 2026-01-31. Pushes: 16 total, peak 6 in a day. Pull requests: 6 total, peak 3 in a day. Issues: 417 total, peak 377 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
XavierBeheydt4331131
Copilot8530

Recent activity

Latest issues, pull requests and releases

  • Issue#16XavierBeheydt2026-01-31 11:05
    Phase 5: Animation System - Physics Coupling
  • Issue#14XavierBeheydt2026-01-31 11:05
    Phase 5: Animation System - Procedural & IK
  • Issue#15XavierBeheydt2026-01-31 11:05
    Phase 4: Advanced Physics - Cloth & Soft Bodies
  • Issue#14XavierBeheydt2026-01-31 11:05
    Phase 5: Animation System - Procedural & IK
  • Issue#12XavierBeheydt2026-01-31 11:05
    Phase 8: AI Systems - Behavior Trees & Perception
  • Issue#20XavierBeheydt2026-01-31 11:05
    Phase 7: Blender Live Link Integration
  • Issue#11XavierBeheydt2026-01-31 10:58
    Phase 9: Networking & Multiplayer
  • Issue#10XavierBeheydt2026-01-31 10:57
    Phase 8: AI/ML Integration
  • Issue#5XavierBeheydt2026-01-31 10:27
    Phase 4: Plugin & Module Architecture
  • Issue#5XavierBeheydt2026-01-31 10:27
    Phase 4: Plugin & Module Architecture
  • Issue#4XavierBeheydt2026-01-31 10:27
    Phase 3: ECS Implementation
  • Issue#4XavierBeheydt2026-01-31 10:27
    Phase 3: ECS Implementation
  • Issue#4XavierBeheydt2026-01-31 10:27
    Phase 3: ECS Implementation
  • Issue#4XavierBeheydt2026-01-31 10:27
    Phase 3: ECS Implementation
  • Issue#4XavierBeheydt2026-01-31 10:27
    Phase 3: ECS Implementation
  • Issue#4XavierBeheydt2026-01-31 10:27
    Phase 3: ECS Implementation
  • Issue#3XavierBeheydt2026-01-31 10:27
    Phase 2: Core Engine Systems
  • Issue#1XavierBeheydt2026-01-31 10:27
    Phase 0: Foundations & Project Setup
  • Issue#1XavierBeheydt2026-01-31 10:27
    Phase 0: Foundations & Project Setup
  • Issue#7XavierBeheydt2026-01-31 10:23
    Phase 6: Python Scripting Integration
  • Issue#7XavierBeheydt2026-01-31 10:23
    Phase 6: Python Scripting Integration
  • Issue#7XavierBeheydt2026-01-31 10:23
    Phase 6: Python Scripting Integration
  • Issue#7XavierBeheydt2026-01-31 10:23
    Phase 6: Python Scripting Integration
  • Issue#5XavierBeheydt2026-01-31 10:23
    Phase 4: Plugin & Module Architecture
  • Issue#5XavierBeheydt2026-01-31 10:23
    Phase 4: Plugin & Module Architecture

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.