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AbdullahSevin/EldenRingInUnity

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Making Elden Ring in Unity, for PC and Consoles, source used https://www.youtube.com/watch?v=oB9-kns4m94&list=PLD_vBJjpCwJvP9F9CeDRiLs08a3ldTpW5

active 2024-08-022026-03-01 (UTC)

Complete coverage26,360 / 26,360 hourly files (100%) · 2 absent upstream2023-08-152026-08-17 (UTC)
Events
76
Pushes
29
Pull requests
2
Issues
28
Stars
8
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 577 days from 2024-08-02 to 2026-03-01. Pushes: 29 total, peak 4 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 28 total, peak 5 in a day. Comments: 3 total, peak 2 in a day. Stars: 8 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AbdullahSevin622923

Recent activity

Latest issues, pull requests and releases

  • Issue#14AbdullahSevin2024-08-24 05:53
    Fix Undead Animations, Undead is walkin on air.
  • Issue comment#14AbdullahSevin2024-08-24 05:53
    Fix Undead Animations, Undead is walkin on air.
  • Issue comment#1AbdullahSevin2024-08-24 05:51
    Dodge animation needs to change
  • Issue#1AbdullahSevin2024-08-24 05:51
    Dodge animation needs to change
  • Issue#23AbdullahSevin2024-08-22 13:58
    Animation: Bacstep animation re-enables invulnerability after disabling.
  • Issue#22AbdullahSevin2024-08-18 10:39
    After doing a Sprint Attack, isPerformingAction bool stucks at true
  • Issue#21AbdullahSevin2024-08-17 03:25
    When the game starts, player(clone) starts as inactive in the scene
  • Issue#20AbdullahSevin2024-08-15 16:07
    Can not start the game as client anymore
  • Issue#19AbdullahSevin2024-08-15 03:58
    After defeating the boss, when loaded in to the game again, player just fells down as soon as we loaded in (passes through the floor)
  • Issue#18AbdullahSevin2024-08-15 03:54
    Boss room's door can be activated even after boss' death
  • Issue#17AbdullahSevin2024-08-15 03:52
    Hp Bars are not working as intended, the positioning is wrong, boss' hp bar is near player's head
  • Issue#16AbdullahSevin2024-08-14 11:50
    Modify The Thrust Attack Animation to make the sword thrust the target
  • Issue#15AbdullahSevin2024-08-11 13:15
    Enemy Attack Animations has issues, sometimes it starts 2nd attack and opens the colliders and stop before closing the colliders
  • Issue#14AbdullahSevin2024-08-11 09:47
    Fix Undead Animations, Undead is walkin on air.
  • Issue#13AbdullahSevin2024-08-11 09:41
    Change Sounds
  • Issue#12AbdullahSevin2024-08-11 09:40
    CHANGE ZOMBIE WALKING ANIMATION
  • Issue#6AbdullahSevin2024-08-08 15:44
    CAN'T DAMAGE CHARACTERS AFTER THEY ARE RESPAWNED
  • Issue#11AbdullahSevin2024-08-08 14:33
    LOCK ON FUNCTION'S TARGET SWITCHING IS HAPPENING AUTOMATICALLY. AND INPUTS FOR TARGET SWITCHING IS GETTING IGNORED.
  • Issue#10AbdullahSevin2024-08-08 14:32
    COLLIDERS (GROUND) OR (CHARACTER) DOESN'T WORK PERFECT, CHARACTER CAN CLIMB A LITTLE UPWARDS WHEN HE JUMPS FROM GROUND BELOW AND COMES NEAR THE PLATFORMS GROUNDS EDGES. AND SOMETIMES HE FALLS DOWN QUICKLY.
  • Issue#9AbdullahSevin2024-08-08 14:32
    COLLIDERS (SWORD) OR (DUMMY) DOESN'T WORK GOOD, THE SWORD PASSES THROUGH THE DAMAGABLE TARGET WITHOUT GIVING DAMAGE
  • Issue comment#6AbdullahSevin2024-08-08 14:31
    CAN'T DAMAGE CHARACTERS AFTER THEY ARE RESPAWNED
  • Issue#8AbdullahSevin2024-08-07 12:05
    ANIMATIONS CANCELS THE "YOU DIED" ANIMATION, RESULTING IN A MOVEMENT WHILE DEAD, AND BUGGY MOVEMENT, OFC.
  • Issue#7AbdullahSevin2024-08-07 11:57
    SIMULTANEOUS PRESS OF JUMP + HEAVY ATTACK RESULTS WITH A SLIDING ATTACK. FASTLY PRESSING FIRST JUMP THEN HEAVY ATTACK RESULTS IN AERIAL HEAVY ATTACK, ALTHOUGH THEY ARE BOTH COOL, THIS IS NOT HOW IT MEANT TO BE
  • Issue#6AbdullahSevin2024-08-04 16:04
    CAN'T DAMAGE CHARACTERS AFTER THEY ARE RESPAWNED
  • Issue#2AbdullahSevin2024-08-03 10:57
    Movement gets absurd when looking the char from above

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 8 stars here means stars gained during the window, not the repo's star count.