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Minecraft with RTX path tracing and GPU-accelerated terrain generation

active 2023-09-122026-02-10 (UTC)

Complete coverage26,751 / 26,751 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
599
Pushes
493
Pull requests
4
Issues
52
Stars
22
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 883 days from 2023-09-12 to 2026-02-10. Pushes: 493 total, peak 30 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 52 total, peak 8 in a day. Comments: 9 total, peak 2 in a day. Stars: 22 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AdityaGupta146540509
helenazzzzz616100
Alan-Qiao312740
bghyt1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#31AdityaGupta12025-03-09 01:28
    I just found this...
  • Issue#31bghyt2025-03-08 03:53
    I just found this...
  • Issue#29AdityaGupta12023-12-11 04:37
    add time as a parameter to ocean waves noise
  • Pull request#30Alan-Qiao2023-12-04 09:09
  • Pull request#30Alan-Qiao2023-12-04 09:07
  • Issue comment#22AdityaGupta12023-11-30 16:57
    add decorator pass
  • Issue comment#22AdityaGupta12023-11-30 16:57
    add decorator pass
  • Issue#22AdityaGupta12023-11-30 16:57
    add decorator pass
  • Issue#29AdityaGupta12023-11-30 16:56
    add time as a parameter to ocean waves noise
  • Pull request#28Alan-Qiao2023-11-27 02:36
  • Pull request#28Alan-Qiao2023-11-27 02:36
  • Issue#27AdityaGupta12023-11-24 00:18
    load feature placements into shared memory before iterating
  • Issue#26AdityaGupta12023-11-23 17:47
    use cuda launch host func to allow for synchronizing at the very end of terrain generation each frame
  • Issue#25AdityaGupta12023-11-22 23:49
    add russian roulette
  • Issue#25AdityaGupta12023-11-22 21:47
    add russian roulette
  • Issue#24AdityaGupta12023-11-22 18:53
    fix z-fighting in leaves
  • Issue comment#23AdityaGupta12023-11-22 00:31
    gamma correction, tone mapping, etc. for optix renderer
  • Issue#23AdityaGupta12023-11-22 00:31
    gamma correction, tone mapping, etc. for optix renderer
  • Issue#23AdityaGupta12023-11-21 23:58
    gamma correction, tone mapping, etc. for optix renderer
  • Issue#22AdityaGupta12023-11-10 20:38
    add decorator pass
  • Issue#19AdityaGupta12023-11-05 23:37
    revise voxelization function
  • Issue#21AdityaGupta12023-11-05 23:29
    figure out how to prevent nonexistent materials from appearing in slope method
  • Issue#21AdityaGupta12023-11-05 04:56
    figure out how to prevent nonexistent materials from appearing in slope method
  • Issue#20AdityaGupta12023-11-05 03:48
    copy only eroded materials to/from GPU for erosion kernel
  • Issue#20AdityaGupta12023-11-05 03:22
    copy only eroded materials to/from GPU

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 22 stars here means stars gained during the window, not the repo's star count.