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active 2023-12-222024-01-12 (UTC)

Complete coverage26,489 / 26,489 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
38
Pushes
11
Pull requests
0
Issues
16
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 22 days from 2023-12-22 to 2024-01-12. Pushes: 11 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 16 total, peak 4 in a day. Comments: 11 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AiTechEye271108
WSDguy201411003

Recent activity

Latest issues, pull requests and releases

  • Issue#9AiTechEye2024-01-12 12:49
    Nodes with semi-transparent textures looks awful
  • Issue#10AiTechEye2024-01-11 19:47
    Unable to pass through other players due to being solid [multiplayer]
  • Issue comment#9AiTechEye2024-01-08 16:24
    Nodes with semi-transparent textures looks awful
  • Issue#10WSDguy20142024-01-07 22:59
    Unable to pass through other players due to being solid [multiplayer]
  • Issue comment#9WSDguy20142024-01-07 22:01
    Nodes with semi-transparent textures looks awful
  • Issue comment#8AiTechEye2024-01-07 21:46
    [Enhancement] Toggle ability to point player self on/off
  • Issue#8AiTechEye2024-01-07 21:46
    [Enhancement] Toggle ability to point player self on/off
  • Issue comment#8WSDguy20142024-01-07 20:15
    [Enhancement] Toggle ability to point player self on/off
  • Issue comment#9AiTechEye2024-01-07 17:03
    Nodes with semi-transparent textures looks awful
  • Issue#9WSDguy20142024-01-06 01:14
    Nodes with semi-transparent textures looks awful
  • Issue#8WSDguy20142024-01-05 23:48
    [Enhancement] Toggle ability to point player self on/off
  • Issue#7AiTechEye2024-01-03 17:50
    Stairs and slabs show up as full nodes
  • Issue comment#4AiTechEye2024-01-03 11:58
    Nodes are generated in more layers than intended one foreground layer
  • Issue#4AiTechEye2024-01-03 11:58
    Nodes are generated in more layers than intended one foreground layer
  • Issue#7WSDguy20142024-01-02 23:55
    Stairs and slabs show up as full nodes
  • Issue comment#4WSDguy20142024-01-02 23:38
    Nodes are generated in more layers than intended one foreground layer
  • Issue comment#6AiTechEye2023-12-30 15:48
    Problems with beds
  • Issue#6AiTechEye2023-12-30 15:48
    Problems with beds
  • Issue comment#5AiTechEye2023-12-30 09:23
    2D dropped item objects turns into a spinning 3D dropped item objects when stacked
  • Issue#5AiTechEye2023-12-30 09:23
    2D dropped item objects turns into a spinning 3D dropped item objects when stacked
  • Issue comment#4AiTechEye2023-12-30 09:10
    Nodes are generated in more layers than intended one foreground layer
  • Issue#6WSDguy20142023-12-30 02:14
    Problems with beds
  • Issue#5WSDguy20142023-12-30 01:55
    2D dropped item objects turns into a spinning 3D dropped item objects when stacked
  • Issue#4WSDguy20142023-12-29 23:46
    Nodes are generated in more layers than intended one foreground layer.
  • Issue#3AiTechEye2023-12-29 21:11
    Entering a world with this mod shows up an error message

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.