active 2023-12-22 → 2024-01-12 (UTC)
Complete coverage26,489 / 26,489 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-22 (UTC)
Events
38
Pushes
11
Pull requests
0
Issues
16
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 22 days from 2023-12-22 to 2024-01-12. Pushes: 11 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 16 total, peak 4 in a day. Comments: 11 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| AiTechEye | 27 | 11 | 0 | 8 |
| WSDguy2014 | 11 | 0 | 0 | 3 |
Recent activity
Latest issues, pull requests and releases
- Issue#9AiTechEye2024-01-12 12:49Nodes with semi-transparent textures looks awful
- Issue#10AiTechEye2024-01-11 19:47Unable to pass through other players due to being solid [multiplayer]
- Issue comment#9AiTechEye2024-01-08 16:24Nodes with semi-transparent textures looks awful
- Issue#10WSDguy20142024-01-07 22:59Unable to pass through other players due to being solid [multiplayer]
- Issue comment#9WSDguy20142024-01-07 22:01Nodes with semi-transparent textures looks awful
- Issue comment#8AiTechEye2024-01-07 21:46[Enhancement] Toggle ability to point player self on/off
- Issue#8AiTechEye2024-01-07 21:46[Enhancement] Toggle ability to point player self on/off
- Issue comment#8WSDguy20142024-01-07 20:15[Enhancement] Toggle ability to point player self on/off
- Issue comment#9AiTechEye2024-01-07 17:03Nodes with semi-transparent textures looks awful
- Issue#9WSDguy20142024-01-06 01:14Nodes with semi-transparent textures looks awful
- Issue#8WSDguy20142024-01-05 23:48[Enhancement] Toggle ability to point player self on/off
- Issue#7AiTechEye2024-01-03 17:50Stairs and slabs show up as full nodes
- Issue comment#4AiTechEye2024-01-03 11:58Nodes are generated in more layers than intended one foreground layer
- Issue#4AiTechEye2024-01-03 11:58Nodes are generated in more layers than intended one foreground layer
- Issue#7WSDguy20142024-01-02 23:55Stairs and slabs show up as full nodes
- Issue comment#4WSDguy20142024-01-02 23:38Nodes are generated in more layers than intended one foreground layer
- Issue comment#6AiTechEye2023-12-30 15:48Problems with beds
- Issue#6AiTechEye2023-12-30 15:48Problems with beds
- Issue comment#5AiTechEye2023-12-30 09:232D dropped item objects turns into a spinning 3D dropped item objects when stacked
- Issue#5AiTechEye2023-12-30 09:232D dropped item objects turns into a spinning 3D dropped item objects when stacked
- Issue comment#4AiTechEye2023-12-30 09:10Nodes are generated in more layers than intended one foreground layer
- Issue#6WSDguy20142023-12-30 02:14Problems with beds
- Issue#5WSDguy20142023-12-30 01:552D dropped item objects turns into a spinning 3D dropped item objects when stacked
- Issue#4WSDguy20142023-12-29 23:46Nodes are generated in more layers than intended one foreground layer.
- Issue#3AiTechEye2023-12-29 21:11Entering a world with this mod shows up an error message
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.