This is my first step in learning graphics by using RayLib to build a minecraft-like game (couldn't have possibly picked a more saturated project).
active 2023-11-02 → 2024-02-02 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 93 days from 2023-11-02 to 2024-02-02. Pushes: 28 total, peak 6 in a day. Pull requests: 6 total, peak 4 in a day. Issues: 10 total, peak 5 in a day. Comments: 11 total, peak 5 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| AlOwain | 55 | 28 | 6 | 11 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#5AlOwain2024-02-02 11:34Extending functionality by modifying Tetromino and grid behavior
- Issue#5AlOwain2024-02-02 11:34Extending functionality by modifying Tetromino and grid behavior
- Issue comment#6AlOwain2023-12-09 15:34Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
- Issue#6AlOwain2023-12-09 15:34Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
- Issue comment#6AlOwain2023-12-09 15:33Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
- Issue#6AlOwain2023-12-09 15:26Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
- Issue comment#6AlOwain2023-12-09 15:25Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
- Issue#6AlOwain2023-12-09 15:25Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
- Issue comment#6AlOwain2023-12-09 15:24Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
- Issue#6AlOwain2023-12-09 15:21Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
- Issue comment#4AlOwain2023-12-09 15:18Unexpected behavior when spawning Tetrominoes and handling no empty spaces
- Issue#4AlOwain2023-12-09 15:18Unexpected behavior when spawning Tetrominoes and handling no empty spaces
- Issue comment#5AlOwain2023-12-01 15:49Extending functionality by modifying Tetromino and grid behavior
- Issue comment#4AlOwain2023-11-30 15:48Unexpected behavior when spawning Tetrominoes and handling no empty spaces
- Issue#3AlOwain2023-11-30 15:46Inconsistent behavior in detecting collision with tetromino_type = STRAIGHT
- Issue comment#5AlOwain2023-11-27 18:59Extending functionality by modifying Tetromino and grid behavior
- Issue comment#5AlOwain2023-11-26 16:31Extending functionality by modifying Tetromino and grid behavior
- Issue#5AlOwain2023-11-26 16:29Extending functionality by modifying Tetromino and grid behavior
- Issue#4AlOwain2023-11-26 11:20Unexpected behavior when spawning Tetrominoes and handling no empty spaces
- Issue comment#3AlOwain2023-11-26 11:17Inconsistent behavior in detecting collision with tetromino_type = STRAIGHT
- Issue#3AlOwain2023-11-26 06:26Inconsistent behavior in detecting collision with tetromino_type = STRAIGHT
- Pull request#2AlOwain2023-11-24 21:48
- Pull request#2AlOwain2023-11-24 21:48
- Pull request#2AlOwain2023-11-24 21:48
- Pull request#2AlOwain2023-11-24 21:46
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.