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AlOwain-LearningGraphics/tetris-raylib

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This is my first step in learning graphics by using RayLib to build a minecraft-like game (couldn't have possibly picked a more saturated project).

active 2023-11-022024-02-02 (UTC)

Complete coverage26,693 / 26,693 hourly files (100%) · 2 absent upstream2023-08-152026-08-31 (UTC)
Events
73
Pushes
28
Pull requests
6
Issues
10
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 93 days from 2023-11-02 to 2024-02-02. Pushes: 28 total, peak 6 in a day. Pull requests: 6 total, peak 4 in a day. Issues: 10 total, peak 5 in a day. Comments: 11 total, peak 5 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AlOwain5528611

Recent activity

Latest issues, pull requests and releases

  • Issue comment#5AlOwain2024-02-02 11:34
    Extending functionality by modifying Tetromino and grid behavior
  • Issue#5AlOwain2024-02-02 11:34
    Extending functionality by modifying Tetromino and grid behavior
  • Issue comment#6AlOwain2023-12-09 15:34
    Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
  • Issue#6AlOwain2023-12-09 15:34
    Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
  • Issue comment#6AlOwain2023-12-09 15:33
    Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
  • Issue#6AlOwain2023-12-09 15:26
    Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
  • Issue comment#6AlOwain2023-12-09 15:25
    Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
  • Issue#6AlOwain2023-12-09 15:25
    Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
  • Issue comment#6AlOwain2023-12-09 15:24
    Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
  • Issue#6AlOwain2023-12-09 15:21
    Respawning Tetrominoes improperly without changing the Tetrominoes position to the top of the grid.
  • Issue comment#4AlOwain2023-12-09 15:18
    Unexpected behavior when spawning Tetrominoes and handling no empty spaces
  • Issue#4AlOwain2023-12-09 15:18
    Unexpected behavior when spawning Tetrominoes and handling no empty spaces
  • Issue comment#5AlOwain2023-12-01 15:49
    Extending functionality by modifying Tetromino and grid behavior
  • Issue comment#4AlOwain2023-11-30 15:48
    Unexpected behavior when spawning Tetrominoes and handling no empty spaces
  • Issue#3AlOwain2023-11-30 15:46
    Inconsistent behavior in detecting collision with tetromino_type = STRAIGHT
  • Issue comment#5AlOwain2023-11-27 18:59
    Extending functionality by modifying Tetromino and grid behavior
  • Issue comment#5AlOwain2023-11-26 16:31
    Extending functionality by modifying Tetromino and grid behavior
  • Issue#5AlOwain2023-11-26 16:29
    Extending functionality by modifying Tetromino and grid behavior
  • Issue#4AlOwain2023-11-26 11:20
    Unexpected behavior when spawning Tetrominoes and handling no empty spaces
  • Issue comment#3AlOwain2023-11-26 11:17
    Inconsistent behavior in detecting collision with tetromino_type = STRAIGHT
  • Issue#3AlOwain2023-11-26 06:26
    Inconsistent behavior in detecting collision with tetromino_type = STRAIGHT
  • Pull request#2AlOwain2023-11-24 21:48
  • Pull request#2AlOwain2023-11-24 21:48
  • Pull request#2AlOwain2023-11-24 21:48
  • Pull request#2AlOwain2023-11-24 21:46

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.