A deterministic, strategy-driven tile matching puzzle game with combo chaining, powerups, and future-ready multiplayer support.
active 2025-04-24 → 2025-04-28 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 5 days from 2025-04-24 to 2025-04-28. Pushes: 4 total, peak 3 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 22 total, peak 22 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| AlexAxthelm | 28 | 4 | 2 | 0 |
| Copilot | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#2AlexAxthelm2025-04-25 15:28Read Grid Size Limits from Server Configuration
- Issue#3AlexAxthelm2025-04-25 15:28Tile Generation Function (Deterministic Randomizer)
- Issue#1AlexAxthelm2025-04-25 15:28Initialize Game Grid
- Issue#1AlexAxthelm2025-04-25 15:28Initialize Game Grid
- Issue#5AlexAxthelm2025-04-25 15:28Visualize Initial Grid
- Issue#4AlexAxthelm2025-04-25 15:28Place Initial Tiles on Grid
- Pull request#18AlexAxthelm2025-04-25 15:28
- Pull request#18AlexAxthelm2025-04-25 15:27
- Issue#17AlexAxthelm2025-04-25 12:04Prevent Moves During Animations
- Issue#16AlexAxthelm2025-04-25 12:04Validate Move Before Swap Completes
- Issue#15AlexAxthelm2025-04-25 12:03Implement Tile Swapping (Adjacent Only)
- Issue#14AlexAxthelm2025-04-25 12:03Enable Tile Selection and Highlighting
- Issue#13AlexAxthelm2025-04-25 12:03Implement Preview for Upcoming Tiles
- Issue#12AlexAxthelm2025-04-25 12:02Refill Grid with New Tiles After Gravity
- Issue#11AlexAxthelm2025-04-25 12:02Apply Gravity to Tiles After Combinations
- Issue#10AlexAxthelm2025-04-25 12:01Calculate New Tile Value on Combination
- Issue#9AlexAxthelm2025-04-25 12:01Handle Intersecting Combination Tiles
- Issue#8AlexAxthelm2025-04-25 12:01Implement Combination Detection for Rectangles
- Issue#6AlexAxthelm2025-04-25 11:59Validate Selected Grid Size Before Game Start
- Issue#5AlexAxthelm2025-04-25 11:56Visualize Initial Grid
- Issue#4AlexAxthelm2025-04-25 11:55Place Initial Tiles on Grid
- Issue#3AlexAxthelm2025-04-25 11:54Tile Generation Function (Deterministic Randomizer)
- Issue#2AlexAxthelm2025-04-25 11:54Read Grid Size Limits from Server Configuration
- Issue#1AlexAxthelm2025-04-25 11:53Initialize Game Grid
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.