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A deterministic, strategy-driven tile matching puzzle game with combo chaining, powerups, and future-ready multiplayer support.

active 2025-04-242025-04-28 (UTC)

Complete coverage26,706 / 26,706 hourly files (100%) · 2 absent upstream2023-08-152026-08-31 (UTC)
Events
32
Pushes
4
Pull requests
2
Issues
22
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 5 days from 2025-04-24 to 2025-04-28. Pushes: 4 total, peak 3 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 22 total, peak 22 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AlexAxthelm28420
Copilot1000

Recent activity

Latest issues, pull requests and releases

  • Issue#2AlexAxthelm2025-04-25 15:28
    Read Grid Size Limits from Server Configuration
  • Issue#3AlexAxthelm2025-04-25 15:28
    Tile Generation Function (Deterministic Randomizer)
  • Issue#1AlexAxthelm2025-04-25 15:28
    Initialize Game Grid
  • Issue#1AlexAxthelm2025-04-25 15:28
    Initialize Game Grid
  • Issue#5AlexAxthelm2025-04-25 15:28
    Visualize Initial Grid
  • Issue#4AlexAxthelm2025-04-25 15:28
    Place Initial Tiles on Grid
  • Pull request#18AlexAxthelm2025-04-25 15:28
  • Pull request#18AlexAxthelm2025-04-25 15:27
  • Issue#17AlexAxthelm2025-04-25 12:04
    Prevent Moves During Animations
  • Issue#16AlexAxthelm2025-04-25 12:04
    Validate Move Before Swap Completes
  • Issue#15AlexAxthelm2025-04-25 12:03
    Implement Tile Swapping (Adjacent Only)
  • Issue#14AlexAxthelm2025-04-25 12:03
    Enable Tile Selection and Highlighting
  • Issue#13AlexAxthelm2025-04-25 12:03
    Implement Preview for Upcoming Tiles
  • Issue#12AlexAxthelm2025-04-25 12:02
    Refill Grid with New Tiles After Gravity
  • Issue#11AlexAxthelm2025-04-25 12:02
    Apply Gravity to Tiles After Combinations
  • Issue#10AlexAxthelm2025-04-25 12:01
    Calculate New Tile Value on Combination
  • Issue#9AlexAxthelm2025-04-25 12:01
    Handle Intersecting Combination Tiles
  • Issue#8AlexAxthelm2025-04-25 12:01
    Implement Combination Detection for Rectangles
  • Issue#6AlexAxthelm2025-04-25 11:59
    Validate Selected Grid Size Before Game Start
  • Issue#5AlexAxthelm2025-04-25 11:56
    Visualize Initial Grid
  • Issue#4AlexAxthelm2025-04-25 11:55
    Place Initial Tiles on Grid
  • Issue#3AlexAxthelm2025-04-25 11:54
    Tile Generation Function (Deterministic Randomizer)
  • Issue#2AlexAxthelm2025-04-25 11:54
    Read Grid Size Limits from Server Configuration
  • Issue#1AlexAxthelm2025-04-25 11:53
    Initialize Game Grid

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.