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AlexanderNorup/Modulemon-Advanced-AI

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Fork of my 4th semester project at SDU. Game is migrated to Java 18 without OSGi and dynamic components. Used for the Advanced AI for Games course E23 @ SDU

active 2023-10-112025-05-16 (UTC)

Complete coverage26,569 / 26,569 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
208
Pushes
74
Pull requests
29
Issues
22
Stars
2
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 584 days from 2023-10-11 to 2025-05-16. Pushes: 74 total, peak 18 in a day. Pull requests: 29 total, peak 9 in a day. Issues: 22 total, peak 8 in a day. Comments: 17 total, peak 5 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AlexanderNorup89401411
VictorABoye7028136
ras-e9620

Recent activity

Latest issues, pull requests and releases

  • Issue#25VictorABoye2023-11-28 16:28
    More AI's to test against
  • ReleaseAlexanderNorup2023-11-28 16:24
    Modulémon 2.1 - "first steps"
  • Pull request#30AlexanderNorup2023-11-27 14:52
  • Issue#22VictorABoye2023-11-21 17:11
    Random teams for headless battleview
  • Pull request#26VictorABoye2023-11-21 17:11
  • Issue#24VictorABoye2023-11-21 12:08
    Make accuracy and critical hits a setting
  • Pull request#27VictorABoye2023-11-21 12:08
  • Issue#14VictorABoye2023-11-21 12:03
    Headless battleview
  • Issue#23AlexanderNorup2023-11-21 11:59
    Export CSV for headless battle simulation results
  • Pull request#29AlexanderNorup2023-11-21 11:58
  • Pull request#29AlexanderNorup2023-11-21 11:54
  • Pull request#28AlexanderNorup2023-11-21 10:59
  • Pull request#27VictorABoye2023-11-21 10:51
  • Pull request#26VictorABoye2023-11-21 10:24
  • Issue#25VictorABoye2023-11-21 08:33
    More AI's to test against
  • Issue#24AlexanderNorup2023-11-21 08:31
    Make accuracy and critical hits a setting
  • Issue#23VictorABoye2023-11-21 08:31
    Export CSV for headless battle simulation results
  • Issue#2AlexanderNorup2023-11-21 08:29
    Implement MCTS
  • Pull request#21AlexanderNorup2023-11-21 08:29
  • Pull request#18AlexanderNorup2023-11-21 08:27
  • Pull request#21ras-e2023-11-20 20:23
  • Pull request#19ras-e2023-11-20 20:17
  • Issue#20ras-e2023-11-14 10:13
    Readjust monsters speed
  • Pull request#17VictorABoye2023-11-14 08:39
  • Pull request#18VictorABoye2023-11-07 17:21

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.