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Java / JavaFX / Kotlin Game Library (Engine) CI646

active 2025-03-082026-06-04 (UTC)

Partial coverage11,520 / 12,566 hourly files (92%) · 2 absent upstream · 1,042 failed, retryable2025-03-052026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
243
Pushes
14
Pull requests
5
Issues
8
Stars
153
Forks
30

Activity over time

Daily event counts in the loaded window

Line chart, 454 days from 2025-03-08 to 2026-06-04. Pushes: 14 total, peak 4 in a day. Pull requests: 5 total, peak 1 in a day. Issues: 8 total, peak 1 in a day. Comments: 28 total, peak 6 in a day. Stars: 153 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AlmasB3614117
chengenzhao4003
xixinewbie4003
Shimijp2020
Smoll052000
Snoopy1372002
jamesmosey2002
ZWD11071000
omicreativedev1000
MinasFakhori1010
jvondermarck1001
Issykelly1010
ranminecraft1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#980AlmasB2026-05-11 19:36
    Add WaypointMoveComponent
  • Pull request#1472Issykelly2026-04-10 19:48
  • Issue#1380AlmasB2026-02-10 21:26
    AnimatedTexture animation is accelerated when the application is started for the first time
  • Issue comment#1380AlmasB2026-02-10 21:26
    AnimatedTexture animation is accelerated when the application is started for the first time
  • Issue#1461omicreativedev2026-02-09 00:20
    TilesetLoader.loadImage() fails with "Image dimensions must be positive" when tiles have custom properties
  • Pull request#1456Shimijp2026-02-05 21:30
  • Pull request#1456Shimijp2026-01-09 09:32
  • Issue comment#1455chengenzhao2025-12-17 02:44
    Bump Kotlin to 2.3, JDK to 25, Javafx to 25.0.1
  • Issue#1453ZWD11072025-12-16 16:17
    Bug Report: Menu language not updating for "Fullscreen" option when switching languages
  • Issue#1446ranminecraft2025-10-28 23:19
    FXGL.getInput().clearAll(); it not working
  • Issue#1427mazingerz012025-07-22 21:47
    onActionEnd not triggered with removeEntities
  • Issue comment#1264Snoopy1372025-06-07 23:29
    Model3d set vertices and get mesh
  • Issue comment#1264AlmasB2025-06-04 14:23
    Model3d set vertices and get mesh
  • Issue comment#1264AlmasB2025-05-31 17:32
    Model3d set vertices and get mesh
  • Issue comment#1264Snoopy1372025-05-29 21:46
    Model3d set vertices and get mesh
  • Issue comment#1264AlmasB2025-05-29 19:47
    Model3d set vertices and get mesh
  • Pull request#1421MinasFakhori2025-05-11 18:03
  • Issue comment#1420AlmasB2025-05-10 16:45
    Creating more than three layers in Tiled Map Editor results to a laggy behaviour
  • Issue#1420Smoll052025-05-10 14:01
    Creating more than three layers in Tiled Map Editor results to a laggy behaviour
  • Pull request#1419AlmasB2025-05-10 10:09
  • Issue comment#1417AlmasB2025-05-10 10:06
    BUG: In the update method of the ParticleSystem, the particle objects are not correctly recycled back to the object pool. Here, the incorrect reference p of Point2D is used for the recycling process.
  • Issue comment#1414AlmasB2025-04-27 21:23
    When I spam my controls for my platformer an ArrayIndexOutOfBounds happen.
  • Issue comment#1414AlmasB2025-04-26 12:24
    When I spam my controls for my platformer an ArrayIndexOutOfBounds happen.
  • Issue#1414Smoll052025-04-26 00:19
    When I spam my controls for my platformer an ArrayIndexOutOfBounds happen.
  • Issue comment#1398AlmasB2025-04-05 17:26
    When returning to the main menu from the game menu, the mouse style is lost

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 153 stars here means stars gained during the window, not the repo's star count.