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Rendering system for alpine maps.

active 2023-08-152026-07-06 (UTC)

Partial coverage20,523 / 26,279 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
419
Pushes
175
Pull requests
83
Issues
51
Stars
2
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 1057 days from 2023-08-15 to 2026-07-06. Pushes: 175 total, peak 21 in a day. Pull requests: 83 total, peak 8 in a day. Issues: 51 total, peak 6 in a day. Comments: 60 total, peak 6 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
adam-ce3501758041
LucasDworschak180013
GeraldKimmersdorfer14026
gue-ni1010
joerg-christian1000

Recent activity

Latest issues, pull requests and releases

  • Pull request#233GeraldKimmersdorfer2025-12-20 14:27
  • Issue#231adam-ce2025-11-16 16:14
    vector layer: option to not use background
  • Issue comment#231adam-ce2025-11-16 16:13
    vector layer: option to not use background
  • Issue comment#168adam-ce2025-11-07 12:10
    vector layer: dashed lines
  • Issue#227adam-ce2025-11-05 20:51
    vector layer: fallbacks are not always rendered with the highest quality shading texture
  • Pull request#224adam-ce2025-10-06 10:35
  • Issue#223LucasDworschak2025-09-17 05:15
    Reduce memory needs of geometry_buffer
  • Issue#222adam-ce2025-09-16 12:02
    use cmake COMPILE_WARNING_AS_ERROR
  • Pull request#220adam-ce2025-09-09 10:07
  • Issue#221LucasDworschak2025-09-05 08:44
    Holes visible when combining fallback texture and sdf drawing method
  • Pull request#220adam-ce2025-08-20 13:27
  • Issue#219adam-ce2025-08-13 15:53
    labels
  • Issue#218LucasDworschak2025-08-12 05:52
    Refactor style.cpp to work with latest style specification
  • Issue comment#180LucasDworschak2025-07-09 10:50
    vector layer: Pedestrian Area Stephansplatz only partially processed
  • Issue comment#101adam-ce2025-07-06 16:04
    Scheduler prioritization when exceeding tile limit
  • Pull request#215adam-ce2025-07-03 12:09
  • Issue#200adam-ce2025-07-02 11:43
    vector layer: Shading and Sunangles
  • Issue comment#159adam-ce2025-07-02 11:37
    vector layer: performance, review quads, resolutions, (merge buffers of 4 tiles into one quad buffer?)
  • Issue#159adam-ce2025-07-02 11:37
    vector layer: performance, review quads, resolutions, (merge buffers of 4 tiles into one quad buffer?)
  • Issue comment#180adam-ce2025-07-02 11:22
    vector layer: Pedestrian Area Stephansplatz only partially processed
  • Issue comment#180LucasDworschak2025-07-02 11:13
    vector layer: Pedestrian Area Stephansplatz only partially processed
  • Issue#214adam-ce2025-07-02 11:12
    vector layer: gracefully handle missing path / polygon classes (if the server doesn't send these classes in the vector tiles, but the style wants to show them)
  • Issue#207adam-ce2025-07-02 11:00
    vector layer: optimize geometry buffer
  • Pull request#213adam-ce2025-07-01 11:36
  • Pull request#212adam-ce2025-06-30 20:56

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.