active 2024-05-07 → 2025-11-22 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 565 days from 2024-05-07 to 2025-11-22. Pushes: 66 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 78 total, peak 11 in a day. Comments: 2 total, peak 1 in a day. Stars: 3 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Andrew-Habib | 145 | 66 | 0 | 1 |
| ArjunSasidaran | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#44ArjunSasidaran2024-09-16 19:19Evaluation Criteria: Piece Positioning
- Issue#44Andrew-Habib2024-09-04 15:02Evaluation Criteria: Piece Positioning
- Issue#43Andrew-Habib2024-09-04 15:02Evaluation Criteria: Material Imbalance
- Issue#42Andrew-Habib2024-09-04 15:01Minimax Optimization Alpha-Beta Pruning Technique for depth 3 Positions
- Issue#42Andrew-Habib2024-09-04 15:01Minimax Optimization Alpha-Beta Pruning Technique for depth 3 Positions
- Issue#41Andrew-Habib2024-09-04 15:00Implement Minimax Algorithm to determine the best Evaluating Position
- Issue#40Andrew-Habib2024-08-27 18:49Create a C++ Script Walking Skeleton for an Evaluation System for the Chess AI beyond opening (Not ML)
- Issue#40Andrew-Habib2024-07-28 15:27Create a C++ Script Walking Skeleton for an Evaluation System for the Chess AI beyond opening (Not ML)
- Issue#39Andrew-Habib2024-07-28 15:24Revisit Neural Network Deep Learning Model - Inaccurate and Illegal Moves Generating
- Issue#38Andrew-Habib2024-07-28 15:23Train a Neural Network Deep Learning Model to play opening moves using an Elite Players dataset
- Issue#38Andrew-Habib2024-07-28 15:23Train a Neural Network Deep Learning Model to play opening moves using an Elite Players dataset
- Issue#15Andrew-Habib2024-07-28 15:21Drag and Drop Piece Functionality
- Issue#29Andrew-Habib2024-07-28 14:20Incorporate 50 move rule (No pieces captured)
- Issue#37Andrew-Habib2024-07-13 00:49Parse Games from Elite Players Database (2300+ elo) and add critical data to MongoDB
- Issue#37Andrew-Habib2024-07-13 00:49Parse Games from Elite Players Database (2300+ elo) and add critical data to MongoDB
- Issue#31Andrew-Habib2024-07-07 23:31Incorporate Three-fold Repetition Rule
- Issue#36Andrew-Habib2024-07-07 17:45Refactor: Perform VS Suggestions and Heavy Code Clean Up 1
- Issue#36Andrew-Habib2024-07-07 16:10Refactor: Perform VS Suggestions and Heavy Code Clean Up 1
- Issue#35Andrew-Habib2024-07-07 16:08Build a GUI Interface to display Chess Evaluation and Buttons for New Games
- Issue#34Andrew-Habib2024-07-07 16:07Create Test Cases in Selenium to compare Engine to Shannon's Calculations (Moves per position)
- Issue#33Andrew-Habib2024-07-07 15:56Fix over filtered King moves (More moves removed than required - adjustGeneratedMoves)
- Issue#27Andrew-Habib2024-07-07 15:56Obtain White and Black King refs without iteration
- Issue#33Andrew-Habib2024-07-07 15:53Fix over filtered King moves (More moves removed than required - adjustGeneratedMoves)
- Issue#32Andrew-Habib2024-07-06 18:15Incorporate Dead Position Draw
- Issue#31Andrew-Habib2024-07-06 18:12Incorporate Three-fold Repetition Rule
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.