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AnimaVR/NeuroSync_Player

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The NeuroSync Player allows for real-time streaming of facial blendshapes into Unreal Engine 5 using LiveLink - enabling facial animation from audio input.

active 2024-10-10 → 2025-12-12 (UTC)

Complete coverage28,513 / 28,513 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-11-15 (UTC)
Events
711
Pushes
498
Pull requests
6
Issues
26
Stars
117
Forks
41

Activity over time

Daily event counts in the loaded window

Line chart, 429 days from 2024-10-10 to 2025-12-12. Pushes: 498 total, peak 53 in a day. Pull requests: 6 total, peak 2 in a day. Issues: 26 total, peak 4 in a day. Comments: 21 total, peak 6 in a day. Stars: 117 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AnimaVR526498116
jaco0014001
evanshi804003
Titan-Node3021
chismer3000
wolfi2020
Elliot82122000
marnec2010
chemistwang1000
game4d1000
he8530667321000
jorgen411000
buaaCCJ1000

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 117 stars here means stars gained during the window, not the repo's star count.