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High performance Lua interpreter implemented in C# for .NET and Unity

active 2024-10-142025-02-07 (UTC)

Partial coverage13,642 / 16,284 hourly files (84%) · 2 absent upstream · 2,637 failed, retryable2024-10-012026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
347
Pushes
33
Pull requests
33
Issues
35
Stars
133
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 117 days from 2024-10-14 to 2025-02-07. Pushes: 33 total, peak 8 in a day. Pull requests: 33 total, peak 8 in a day. Issues: 35 total, peak 7 in a day. Comments: 86 total, peak 10 in a day. Stars: 133 total, peak 31 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AnnulusGames116332445
Akeit0370722
CodeSmile-00000111101101116004
Shaka-Rule5003
Charanor4001
wmltogether4022
Hi-ImKyle4002
ImNotDario3001
Veslo52000
Dismalitie2001
GokuHiki1001
andybak1001
MUN1Z1001
OmegaRogue1001
SyBozzDEV1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#54SyBozzDEV2025-02-07 03:31
    LuaObject's Call metamethod is not passed in Self
  • Issue comment#97CodeSmile-00000111101101112025-01-25 19:02
    What is the correct way to run nested dostring? Avoid "Lua state is running" errors
  • Issue comment#25GokuHiki2025-01-23 03:51
    Lua 5.3/5.4 support
  • Issue comment#94wmltogether2025-01-17 03:33
    Support MoonSharp Lua extensions
  • Pull request#96wmltogether2025-01-17 03:30
  • Pull request#95wmltogether2025-01-17 03:22
  • Issue comment#95wmltogether2025-01-17 03:22
    Feat: Add useful functions to the `string` module
  • Issue comment#91OmegaRogue2025-01-14 07:48
    __index and __newindex Metamethod support
  • Issue comment#91Akeit02025-01-14 05:47
    __index and __newindex Metamethod support
  • Issue#90AnnulusGames2025-01-12 15:36
    Error: 'LuaAsset' could not be found after installing via NuGet to Unity 6
  • Issue comment#90CodeSmile-00000111101101112025-01-12 15:36
    Error: 'LuaAsset' could not be found after installing via NuGet to Unity 6
  • Issue comment#90CodeSmile-00000111101101112025-01-12 15:35
    Error: 'LuaAsset' could not be found after installing via NuGet to Unity 6
  • Issue comment#90AnnulusGames2025-01-12 15:25
    Error: 'LuaAsset' could not be found after installing via NuGet to Unity 6
  • Issue#90CodeSmile-00000111101101112025-01-12 15:22
    Error: 'LuaAsset' could not be found after installing via NuGet to Unity 6
  • Issue comment#88AnnulusGames2025-01-12 15:19
    Please create a wholly self-contained Unity package
  • Issue comment#88andybak2025-01-12 15:14
    Please create a wholly self-contained Unity package
  • Issue comment#89AnnulusGames2025-01-12 14:43
    Use of C# 10 makes this package incompatible with Unity
  • Issue#89AnnulusGames2025-01-12 14:43
    Use of C# 10 makes this package incompatible with Unity
  • Issue comment#89CodeSmile-00000111101101112025-01-12 14:38
    Use of C# 10 makes this package incompatible with Unity
  • Issue comment#88AnnulusGames2025-01-12 14:35
    Please create a wholly self-contained Unity package
  • Issue#88AnnulusGames2025-01-12 14:35
    Please create a wholly self-contained Unity package
  • Issue comment#89AnnulusGames2025-01-12 14:33
    Use of C# 10 makes this package incompatible with Unity
  • Issue#88CodeSmile-00000111101101112025-01-12 14:23
    Please create a wholly self-contained Unity package
  • Issue#86Charanor2025-01-11 17:21
    LuaTable indexer does not respect `__index` when called from C#
  • Issue#87Charanor2025-01-11 17:21
    Exposing C# type to Lua

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 133 stars here means stars gained during the window, not the repo's star count.