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A lightweight and flexible object pooling system for Unity

active 2023-10-222025-02-07 (UTC)

Complete coverage26,639 / 26,639 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
170
Pushes
7
Pull requests
5
Issues
2
Stars
135
Forks
12

Activity over time

Daily event counts in the loaded window

Line chart, 475 days from 2023-10-22 to 2025-02-07. Pushes: 7 total, peak 3 in a day. Pull requests: 5 total, peak 2 in a day. Issues: 2 total, peak 2 in a day. Comments: 2 total, peak 2 in a day. Stars: 135 total, peak 11 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AnnulusGames12732
user4462000
TORISOUP1010
noiverree1010

Recent activity

Latest issues, pull requests and releases

  • Issue#4user4462024-12-23 20:35
    Request for feature - Clear(GameObject obj)
  • Issue#4user4462024-12-23 20:07
    Request for feature - Clear(GameObject obj)
  • Issue comment#3AnnulusGames2024-11-24 00:32
    fix: making a copy list of componentsBuffer
  • Issue comment#3AnnulusGames2024-11-24 00:25
    fix: making a copy list of componentsBuffer
  • Pull request#3noiverree2024-11-23 20:55
  • Pull request#2AnnulusGames2024-07-06 13:47
  • Pull request#2TORISOUP2024-07-06 13:33
  • ReleaseAnnulusGames2024-04-13 11:26
    v1.0.1
  • Pull request#1AnnulusGames2024-04-13 11:25
  • Pull request#1AnnulusGames2024-04-13 11:25
  • ReleaseAnnulusGames2023-10-22 11:07
    v1.0.0

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 135 stars here means stars gained during the window, not the repo's star count.