Custom textures embedded in .bop files for Bits & Bops
active 2026-01-12 → 2026-04-24 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 103 days from 2026-01-12 to 2026-04-24. Pushes: 27 total, peak 4 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 6 total, peak 6 in a day. Comments: 2 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| AnonUserGuy | 34 | 27 | 0 | 1 |
| Brollyy | 2 | 0 | 1 | 1 |
Recent activity
Latest issues, pull requests and releases
- ReleaseAnonUserGuy2026-02-22 21:14v0.2
- Issue comment#6AnonUserGuy2026-02-20 03:24Better custom asset reloading in editor
- Pull request#7Brollyy2026-02-19 00:04
- Issue comment#2Brollyy2026-02-18 19:19Add support for RIQ files
- Issue#3AnonUserGuy2026-02-15 09:52Custom texture/scene mod swapping, different textures for GameObjects that use the same base textures
- Issue#3AnonUserGuy2026-02-15 09:52Custom texture/scene mod swapping, different textures for GameObjects that use the same base textures
- Issue#6AnonUserGuy2026-02-15 09:43Better custom asset reloading in editor
- Issue#6AnonUserGuy2026-02-15 09:43Better custom asset reloading in editor
- Issue#5AnonUserGuy2026-02-15 09:31Implement custom texture metadata
- Issue#5AnonUserGuy2026-02-15 09:31Implement custom texture metadata
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.