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AriJalk/unity-hex-game-engine

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A unity based engine to power hex based board games

active 2025-06-252025-07-05 (UTC)

Complete coverage26,709 / 26,709 hourly files (100%) · 2 absent upstream2023-08-152026-08-31 (UTC)
Events
58
Pushes
37
Pull requests
0
Issues
16
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 11 days from 2025-06-25 to 2025-07-05. Pushes: 37 total, peak 7 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 16 total, peak 7 in a day. Comments: 3 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AriJalk563703

Recent activity

Latest issues, pull requests and releases

  • Issue#23AriJalk2025-07-01 18:01
    Return card to original position in hand when undoing discard
  • Issue#15AriJalk2025-07-01 11:21
    Implement build logic
  • Issue#14AriJalk2025-07-01 11:21
    Implement transport logic
  • Issue#22AriJalk2025-07-01 07:21
    Fix existing building removed by undo of failed exact placement
  • Issue comment#21AriJalk2025-06-30 14:20
    Fix undo of played cards inside state not being reflected in the corresponding state
  • Issue#21AriJalk2025-06-30 14:20
    Fix undo of played cards inside state not being reflected in the corresponding state
  • Issue#19AriJalk2025-06-30 12:51
    Implement UI system
  • Issue#12AriJalk2025-06-30 12:51
    Play card procedures
  • Issue#18AriJalk2025-06-30 12:50
    Add UI context switching
  • Issue comment#20AriJalk2025-06-26 11:10
    Implement option selection panels
  • Issue#20AriJalk2025-06-26 11:10
    Implement option selection panels
  • Issue#15AriJalk2025-06-25 10:54
    Implement build logic
  • Issue#14AriJalk2025-06-25 10:53
    Implement transport logic
  • Issue#15AriJalk2025-06-25 10:53
    Implement build logic
  • Issue#13AriJalk2025-06-25 10:53
    Implement terrain logic
  • Issue#12AriJalk2025-06-25 10:53
    Play card procedures
  • Issue#19AriJalk2025-06-25 10:51
    Implement UI system
  • Issue#18AriJalk2025-06-25 10:50
    Add UI context switching
  • Issue comment#15AriJalk2025-06-25 10:49
    Implement build logic

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.