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FORK --- A language for WebGPU that makes writing shaders easier

active 2023-08-232026-05-04 (UTC)

Complete coverage26,459 / 26,459 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
197
Pushes
19
Pull requests
2
Issues
11
Stars
145
Forks
6

Activity over time

Daily event counts in the loaded window

Line chart, 986 days from 2023-08-23 to 2026-05-04. Pushes: 19 total, peak 3 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 11 total, peak 2 in a day. Comments: 13 total, peak 5 in a day. Stars: 145 total, peak 5 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AskingQuestions291927
ChrisSchroeder016003
SalvatoSC2001
bhjd10101000
radon1991000
hoummel1001
Zifkan1000
NicoBrug1000
andiven1000
mreinstein1000
Balthazarrrrrr1001

Recent activity

Latest issues, pull requests and releases

  • Issue#22radon1992025-04-23 00:08
    The default compute shader example does not seem to build the Blueprint node
  • Issue comment#21Balthazarrrrrr2025-04-07 21:05
    when can get ue5.5 compatible
  • Issue#21bhjd10102024-12-27 07:32
    when can get ue5.5 compatible
  • Issue comment#19AskingQuestions2024-10-19 19:13
    It seems that dispatch need to take two arguments. May I know What should I write in the 2nd argument?
  • Issue comment#19AskingQuestions2024-10-18 16:03
    It seems that dispatch need to take two arguments. May I know What should I write in the 2nd argument?
  • Issue#18andiven2024-10-01 11:46
    Unreal5.4 project creates a new module error
  • Issue comment#17AskingQuestions2024-09-30 23:30
    thank you
  • Issue#17mreinstein2024-09-30 17:00
    thank you
  • Issue#16AskingQuestions2024-05-07 04:42
    Shadeup compiler output failing with `useAnimationFrame = false`
  • Pull request#15AskingQuestions2024-02-14 05:31
  • Pull request#15AskingQuestions2024-02-14 05:30
  • Issue comment#14AskingQuestions2023-12-18 16:06
    UE5.3 Passing StructuredBuffer to Shader
  • Issue#14ChrisSchroeder012023-12-18 10:29
    UE5.3 Passing StructuredBuffer to Shader
  • Issue comment#13AskingQuestions2023-12-15 14:27
    UE5.3 Compile Errors : error LNK2019: unresolved external symbol
  • Issue comment#13ChrisSchroeder012023-12-15 14:24
    UE5.3 Compile Errors : error LNK2019: unresolved external symbol
  • Issue comment#13ChrisSchroeder012023-12-15 14:15
    UE5.3 Compile Errors : error LNK2019: unresolved external symbol
  • Issue comment#13AskingQuestions2023-12-15 13:56
    UE5.3 Compile Errors : error LNK2019: unresolved external symbol
  • Issue comment#13ChrisSchroeder012023-12-15 11:01
    UE5.3 Compile Errors : error LNK2019: unresolved external symbol
  • Issue#13ChrisSchroeder012023-12-15 11:00
    UE5.3 Compile Errors : error LNK2019: unresolved external symbol
  • Issue#13ChrisSchroeder012023-12-15 10:42
    UE5.3 Compile Errors : error LNK2019: unresolved external symbol
  • Issue#10Zifkan2023-10-18 10:56
    How to pass "Shared" buffer between Shader1 and Shader2 and Vertex Factory without CPU reading
  • Issue comment#11hoummel2023-10-06 14:18
    UE5.3 compatibility - getting errors in compute shader base
  • Issue#12NicoBrug2023-10-02 12:45
    UE5.2 compatibility - Indirect instancing
  • Issue comment#11SalvatoSC2023-09-17 20:00
    UE5.3 compatibility - getting errors in compute shader base
  • Issue comment#11AskingQuestions2023-09-17 16:16
    UE5.3 compatibility - getting errors in compute shader base

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 145 stars here means stars gained during the window, not the repo's star count.