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active 2025-12-042026-03-14 (UTC)

Complete coverage26,458 / 26,458 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
130
Pushes
48
Pull requests
0
Issues
61
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 101 days from 2025-12-04 to 2026-03-14. Pushes: 48 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 61 total, peak 14 in a day. Comments: 21 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
AtomicAntt13048021

Recent activity

Latest issues, pull requests and releases

  • Issue#80AtomicAntt2026-03-14 19:34
    Polish: SFX for eating
  • Issue#75AtomicAntt2026-03-11 21:26
    On player life reaching 0, make a game over screen with a restart available.
  • Issue#24AtomicAntt2026-03-11 02:40
    Item usage
  • Issue#74AtomicAntt2026-03-09 05:10
    Polish: SFX on player hurt
  • Issue#73AtomicAntt2026-03-09 05:08
    Polish/QOL on combat systems
  • Issue#73AtomicAntt2026-03-09 05:08
    Polish/QOL on combat systems
  • Issue#70AtomicAntt2026-03-09 04:55
    Enemy attacks lower player HP
  • Issue comment#70AtomicAntt2026-03-09 04:55
    Enemy attacks lower player HP
  • Issue#71AtomicAntt2026-03-09 04:24
    On player hurt, display a vignette shader that quickly fades out.
  • Issue#46AtomicAntt2026-03-08 05:41
    Item slots removed during enemy turns
  • Issue comment#46AtomicAntt2026-03-08 05:41
    Item slots removed during enemy turns
  • Issue#69AtomicAntt2026-03-08 05:10
    Bug: Fix items returning to slots sooner than 4 seconds passing since being ungrabbed.
  • Issue#69AtomicAntt2026-03-08 05:10
    Bug: Fix items returning to slots sooner than 4 seconds passing since being ungrabbed.
  • Issue#52AtomicAntt2026-03-08 05:07
    Polish: Health bars with damage indicators
  • Issue#68AtomicAntt2026-03-08 02:12
    QOL: Lock weapons in the player's hand when transitioning to player -> enemy turn
  • Issue#67AtomicAntt2026-03-08 02:09
    Bug: Items that constantly stay in grab range, but then transition to only reachable from a range, do not activate the line from the pickup indicator.
  • Issue#67AtomicAntt2026-03-08 02:09
    Bug: Items that constantly stay in grab range, but then transition to only reachable from a range, do not activate the line from the pickup indicator.
  • Issue#66AtomicAntt2026-03-08 02:02
    Polish: Tree that sways using shaders
  • Issue#66AtomicAntt2026-03-08 02:02
    Polish: Tree that sways using shaders
  • Issue#65AtomicAntt2026-03-08 02:01
    Model a tree
  • Issue#64AtomicAntt2026-03-08 02:00
    Add a sky.
  • Issue#61AtomicAntt2026-03-08 01:41
    Polish: Bottles dropped that are used break easily.
  • Issue#62AtomicAntt2026-03-08 01:41
    Polish: SFX on hits
  • Issue#62AtomicAntt2026-03-08 01:39
    Polish: SFX on hits
  • Issue comment#51AtomicAntt2026-03-07 23:41
    Add health + health bar to enemies

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.