A WIP expansion mod for Lethal Company, currently featuring a new late-game moon, with new mechanics planned for the future!
active 2024-01-05 → 2026-04-27 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 844 days from 2024-01-05 to 2026-04-27. Pushes: 42 total, peak 6 in a day. Pull requests: 17 total, peak 4 in a day. Issues: 75 total, peak 8 in a day. Comments: 126 total, peak 11 in a day. Stars: 2 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| AudioKnight | 139 | 42 | 16 | 58 |
| CoolLKKPS | 23 | 0 | 0 | 15 |
| agreedSkiing | 9 | 0 | 0 | 7 |
| YuroKashine | 8 | 0 | 0 | 7 |
| Slydylan | 7 | 0 | 0 | 6 |
| sfDesat | 5 | 0 | 0 | 3 |
| ajsglist | 5 | 0 | 0 | 2 |
| MPRATCH-V2 | 5 | 0 | 0 | 3 |
| swiftswordrush | 5 | 0 | 0 | 3 |
| VanilaBOI | 5 | 0 | 0 | 2 |
| KitsuneNoNatsu | 4 | 0 | 0 | 3 |
| MathiusXII | 4 | 0 | 0 | 0 |
| MJHeijster | 3 | 0 | 0 | 3 |
| ArsenicBismuth | 3 | 0 | 0 | 1 |
| VioletXe | 3 | 0 | 0 | 1 |
| free7iu | 3 | 0 | 0 | 3 |
| Pyromaniax | 3 | 0 | 0 | 2 |
| Kingtonberry | 2 | 0 | 0 | 1 |
| Lincolnium | 2 | 0 | 0 | 1 |
| TaintedEnergy | 2 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#55VertofChest2025-08-04 02:16IST LAGGUN!
- Issue#54LethalBaller692025-08-03 23:02Huge frame drop/lag on different custom moons with StarlancerAIFix
- Pull request#52AudioKnight2025-06-26 16:52
- Issue comment#52Fandovec032025-06-24 20:56Pushing changes for review
- Pull request#51AudioKnight2025-06-16 15:54
- Pull request#51AudioKnight2025-06-16 15:54
- Issue comment#50CoolLKKPS2025-06-01 08:18[V70/Issue] TypeLoadException: VTable setup of type StarlancerAIFix.Patches.AIFix+ThreatComponent failed
- Issue#50CoolLKKPS2025-06-01 08:17[V70/Issue] TypeLoadException: VTable setup of type StarlancerAIFix.Patches.AIFix+ThreatComponent failed
- Pull request#49AudioKnight2025-03-20 17:44
- Pull request#49AudioKnight2025-03-20 17:44
- Issue comment#47CoolLKKPS2025-02-13 02:20[Issue] Turret can shoot though walls, Starlancer Warehouse
- Issue#47CoolLKKPS2025-02-13 02:20[Issue] Turret can shoot though walls, Starlancer Warehouse
- Issue comment#48CoolLKKPS2025-02-13 02:09[Issue] Solace moon framerate drop on host side, client-side won't be affect
- Issue comment#48AudioKnight2025-01-21 18:08[Issue] Solace moon framerate drop on host side, client-side won't be affect
- Issue comment#48johndelker2025-01-21 18:06[Issue] Solace moon framerate drop on host side, client-side won't be affect
- Issue comment#48CoolLKKPS2025-01-21 12:23[Issue] Solace moon framerate drop on host side, client-side won't be affect
- Issue comment#48CoolLKKPS2025-01-21 12:17[Issue] Solace moon framerate drop on host side, client-side won't be affect
- Issue#48CoolLKKPS2025-01-21 12:17[Issue] Solace moon framerate drop on host side, client-side won't be affect
- Issue#47CoolLKKPS2025-01-21 12:14[Issue] Turret can shoot though walls, Starlancer Warehouse
- Issue comment#47CoolLKKPS2024-12-14 22:50[Issue] Turret can shoot though wall
- Issue comment#47CoolLKKPS2024-12-03 21:25[Issue] Turret can shoot though wall
- Issue#47CoolLKKPS2024-12-03 21:25[Issue] Turret can shoot though wall
- Issue#46kking1172024-10-28 06:15[StarlancerAIFix] Config Toggle for Power Subtraction Changes
- Issue#45dmb19962024-10-11 17:15I think its this modpack that is causing this(might not be): "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
- Issue comment#44AudioKnight2024-10-06 15:12Hidden Planet
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.