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A WIP expansion mod for Lethal Company, currently featuring a new late-game moon, with new mechanics planned for the future!

active 2024-01-052026-04-27 (UTC)

Complete coverage26,378 / 26,378 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
271
Pushes
42
Pull requests
17
Issues
75
Stars
2
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 844 days from 2024-01-05 to 2026-04-27. Pushes: 42 total, peak 6 in a day. Pull requests: 17 total, peak 4 in a day. Issues: 75 total, peak 8 in a day. Comments: 126 total, peak 11 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue#55VertofChest2025-08-04 02:16
    IST LAGGUN!
  • Issue#54LethalBaller692025-08-03 23:02
    Huge frame drop/lag on different custom moons with StarlancerAIFix
  • Pull request#52AudioKnight2025-06-26 16:52
  • Issue comment#52Fandovec032025-06-24 20:56
    Pushing changes for review
  • Pull request#51AudioKnight2025-06-16 15:54
  • Pull request#51AudioKnight2025-06-16 15:54
  • Issue comment#50CoolLKKPS2025-06-01 08:18
    [V70/Issue] TypeLoadException: VTable setup of type StarlancerAIFix.Patches.AIFix+ThreatComponent failed
  • Issue#50CoolLKKPS2025-06-01 08:17
    [V70/Issue] TypeLoadException: VTable setup of type StarlancerAIFix.Patches.AIFix+ThreatComponent failed
  • Pull request#49AudioKnight2025-03-20 17:44
  • Pull request#49AudioKnight2025-03-20 17:44
  • Issue comment#47CoolLKKPS2025-02-13 02:20
    [Issue] Turret can shoot though walls, Starlancer Warehouse
  • Issue#47CoolLKKPS2025-02-13 02:20
    [Issue] Turret can shoot though walls, Starlancer Warehouse
  • Issue comment#48CoolLKKPS2025-02-13 02:09
    [Issue] Solace moon framerate drop on host side, client-side won't be affect
  • Issue comment#48AudioKnight2025-01-21 18:08
    [Issue] Solace moon framerate drop on host side, client-side won't be affect
  • Issue comment#48johndelker2025-01-21 18:06
    [Issue] Solace moon framerate drop on host side, client-side won't be affect
  • Issue comment#48CoolLKKPS2025-01-21 12:23
    [Issue] Solace moon framerate drop on host side, client-side won't be affect
  • Issue comment#48CoolLKKPS2025-01-21 12:17
    [Issue] Solace moon framerate drop on host side, client-side won't be affect
  • Issue#48CoolLKKPS2025-01-21 12:17
    [Issue] Solace moon framerate drop on host side, client-side won't be affect
  • Issue#47CoolLKKPS2025-01-21 12:14
    [Issue] Turret can shoot though walls, Starlancer Warehouse
  • Issue comment#47CoolLKKPS2024-12-14 22:50
    [Issue] Turret can shoot though wall
  • Issue comment#47CoolLKKPS2024-12-03 21:25
    [Issue] Turret can shoot though wall
  • Issue#47CoolLKKPS2024-12-03 21:25
    [Issue] Turret can shoot though wall
  • Issue#46kking1172024-10-28 06:15
    [StarlancerAIFix] Config Toggle for Power Subtraction Changes
  • Issue#45dmb19962024-10-11 17:15
    I think its this modpack that is causing this(might not be): "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
  • Issue comment#44AudioKnight2024-10-06 15:12
    Hidden Planet

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.