Async is a Fabric mod designed to improve entity processing performance.
active 2024-10-13 → 2026-07-18 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 644 days from 2024-10-13 to 2026-07-18. Pushes: 625 total, peak 35 in a day. Pull requests: 14 total, peak 3 in a day. Issues: 144 total, peak 11 in a day. Comments: 210 total, peak 15 in a day. Stars: 43 total, peak 4 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| AxalotLDev | 611 | 511 | 2 | 45 |
| FurryMileon | 97 | 49 | 1 | 39 |
| kitovoi111 | 23 | 0 | 0 | 15 |
| suerion | 15 | 0 | 0 | 15 |
| f1den | 13 | 0 | 0 | 8 |
| RubenRME | 12 | 0 | 0 | 7 |
| alchemyyy | 10 | 0 | 7 | 3 |
| vaniron | 6 | 0 | 0 | 1 |
| zndrmn | 5 | 0 | 0 | 4 |
| cao-awa | 5 | 0 | 0 | 4 |
| wicivo | 5 | 0 | 0 | 4 |
| god-what-is-that | 5 | 0 | 0 | 4 |
| NumpaMC | 4 | 0 | 0 | 1 |
| KITE2459 | 4 | 0 | 0 | 3 |
| coredex-source | 4 | 0 | 0 | 3 |
| MrCubicYT | 4 | 0 | 2 | 2 |
| serverside-swzo | 4 | 0 | 0 | 4 |
| EGOIST1372 | 3 | 0 | 0 | 3 |
| votoka12 | 3 | 0 | 0 | 2 |
| yizexiaomu | 3 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue#180electricsteve2026-06-10 16:00[BUG] Awful spawn rates with asyncspawn.
- Issue comment#150FelipeSPerez2026-05-09 07:41[Incompatibility?] [Crash] Server Froze and Watchdog killed it
- Issue comment#172FurryMileon2026-05-01 17:58Compatible with lower versions
- Pull request#167FurryMileon2026-04-12 15:42
- Issue#143AxalotLDev2026-04-09 16:25Frogs cannot breed when using async-fabric-0.1.8+alpha.2-1.21.1.jar (from Actions #837)
- Issue#156AxalotLDev2026-04-08 10:50[BUG] 0.2.0 Incompatible w Carpet
- Issue#156AxalotLDev2026-04-08 10:50[BUG] 0.2.0 Incompatible w Carpet
- Issue comment#158AxalotLDev2026-04-08 10:47[Feature] Priority threads
- Issue comment#161AxalotLDev2026-04-08 10:37[BUG] Compatibility Error Report
- Issue comment#164guozhievo2026-03-15 23:14[BUG] enableAsyncSpawn can crash the server by blocking Async-Tick-Pool on sync chunk/structure loads
- Issue comment#164runningbird22026-03-15 23:12[BUG] enableAsyncSpawn can crash the server by blocking Async-Tick-Pool on sync chunk/structure loads
- Issue comment#157FurryMileon2026-03-15 18:17[BUG] Async, ScalableLux and Immersive Engineering cause the game stuck in loading a save that has multiblock machines from Immersive Engineering
- Issue#164runningbird22026-03-13 21:28[BUG] enableAsyncSpawn can crash the server by blocking Async-Tick-Pool on sync chunk/structure loads
- Issue#164runningbird22026-03-13 21:28[BUG] enableAsyncSpawn can crash the server by blocking Async-Tick-Pool on sync chunk/structure loads
- Issue#162Qaveru2026-03-06 22:58[BUG] Async prevent logs from drop with FallingTree mod
- Issue#162Qaveru2026-03-06 22:58[BUG] Async prevent logs from drop with FallingTree mod
- Issue#162Qaveru2026-03-06 22:58[BUG] Async prevent logs from drop with FallingTree mod
- Issue comment#160FurryMileon2026-03-01 15:16[BUG] in Lazy Processing Chunk , entity will despawn
- Issue#160moonstars-github2026-03-01 00:56[BUG] in Lazy Processing Chunk , entity will despawn
- Issue#159NumpaMC2026-02-28 17:01[BUG] Strange crash "java.lang.NullPointerException: Cannot invoke "it.unimi.dsi.fastutil.objects.ReferenceArrayList.get(int)" because "this.wrapped" is null"
- Issue#159NumpaMC2026-02-28 17:01[BUG] Strange crash "java.lang.NullPointerException: Cannot invoke "it.unimi.dsi.fastutil.objects.ReferenceArrayList.get(int)" because "this.wrapped" is null"
- Issue#158NumpaMC2026-02-28 13:03[Feature] Priority threads
- Issue#157Paper-wand2026-02-27 02:28[BUG] Async, ScalableLux and Immersive Engineering cause the game stuck in loading a save that has multiblock machines from Immersive Engineering
- Issue#157Paper-wand2026-02-27 02:28[BUG] Async, ScalableLux and Immersive Engineering cause the game stuck in loading a save that has multiblock machines from Immersive Engineering
- Issue#157Paper-wand2026-02-27 02:28[BUG] Async, ScalableLux and Immersive Engineering cause the game stuck in loading a save that has multiblock machines from Immersive Engineering
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 43 stars here means stars gained during the window, not the repo's star count.