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预制体光照烘焙

active 2023-08-172026-03-12 (UTC)

Complete coverage26,583 / 26,583 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
272
Pushes
3
Pull requests
2
Issues
15
Stars
191
Forks
19

Activity over time

Daily event counts in the loaded window

Line chart, 939 days from 2023-08-17 to 2026-03-12. Pushes: 3 total, peak 2 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 15 total, peak 2 in a day. Comments: 42 total, peak 7 in a day. Stars: 191 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Pull request#73squidypal2025-03-22 00:15
  • Issue comment#73squidypal2025-03-22 00:11
    Parent rather than each mesh
  • Issue comment#73Ayfel2025-03-22 00:04
    Parent rather than each mesh
  • Pull request#73squidypal2025-03-21 23:58
  • Issue comment#52emrguzel2025-03-14 04:26
    Baking lightning on a prefab overwrite other prefabs lightmaps
  • Issue#72Indigorilla2025-02-15 09:40
    LightmapSettings.lightmaps should not be reused when loading a Baked Prefab using Addressables.InstantiateAsync
  • Issue comment#58Ayfel2024-11-25 14:56
    Baked light probes
  • Issue comment#71Ayfel2024-11-04 14:52
    Weird UVs in Android build
  • Issue#71JuanPayanAlternova2024-11-03 07:22
    Weird UVs in Android build
  • Issue comment#69dimbodek2024-06-05 16:33
    How to merge LightingData assets for correct shading working?
  • Issue comment#69dimbodek2024-06-05 16:25
    How to merge LightingData assets for correct shading working?
  • Issue comment#69Ayfel2024-06-05 15:41
    How to merge LightingData assets for correct shading working?
  • Issue comment#69dimbodek2024-06-05 15:04
    How to merge LightingData assets for correct shading working?
  • Issue comment#69Ayfel2024-06-05 14:56
    How to merge LightingData assets for correct shading working?
  • Issue#69Ayfel2024-06-05 14:56
    How to merge LightingData assets for correct shading working?
  • Issue comment#69dimbodek2024-06-05 14:49
    How to merge LightingData assets for correct shading working?
  • Issue comment#70Ayfel2024-06-05 14:40
    Normal maps not showing properly on instantiated prefab
  • Issue#70dev-kiwicreations2024-06-05 07:48
    Normal maps not showing properly on instantiated prefab
  • Issue comment#69Ayfel2024-06-04 16:59
    How to merge LightingData assets for correct shading working?
  • Issue comment#69dimbodek2024-06-04 09:59
    How to merge LightingData assets for correct shading working?
  • Issue comment#69dimbodek2024-06-04 09:57
    How to merge LightingData assets for correct shading working?
  • Issue comment#69Ayfel2024-06-03 14:05
    How to merge LightingData assets for correct shading working?
  • Issue#69dimbodek2024-06-01 15:05
    How to merge LightingData assets to correct working shading?
  • Issue comment#68TheRealEnvist2024-04-07 15:53
    Prefab only baking/loading one light
  • Issue#68TheRealEnvist2024-04-07 15:38
    Prefab only baking/loading one light

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 191 stars here means stars gained during the window, not the repo's star count.