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Java Minecraft mod using Bedrock models to create custom models and animations for items, blocks, entities

active 2025-01-172026-07-04 (UTC)

Partial coverage12,126 / 13,722 hourly files (88%) · 2 absent upstream · 1,592 failed, retryable2025-01-162026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
444
Pushes
203
Pull requests
15
Issues
86
Stars
5
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 534 days from 2025-01-17 to 2026-07-04. Pushes: 203 total, peak 17 in a day. Pull requests: 15 total, peak 3 in a day. Issues: 86 total, peak 7 in a day. Comments: 106 total, peak 11 in a day. Stars: 5 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#174ByThePowerOfScience2026-02-20 00:19
    [Feature]: Restructuring Keyframes to Optimize Memory Usage
  • Issue comment#174AzureDoom2026-02-18 16:59
    [Feature]: Restructuring Keyframes to Optimize Memory Usage
  • Issue#174ByThePowerOfScience2026-02-18 06:18
    [Feature]: Restructuring Keyframes to Optimize Memory Usage
  • Issue#173FromAnotherWorld-enjoyer2026-01-20 20:13
    [Bug]: "Failed to load correctly."
  • Issue#173FromAnotherWorld-enjoyer2026-01-20 20:13
    [Bug]: "Failed to load correctly."
  • Issue comment#171bvanseg2026-01-08 12:58
    [Bug]: AzureLib armors do not animate correctly when worn by AzureLib entities.
  • Issue#170AzureDoom2025-12-30 09:21
    [Bug]: Crash with stacked trims mod
  • Issue#170masonclomid2025-12-30 09:03
    [Bug]: Crash with stacked trims mod
  • Issue#170masonclomid2025-12-30 09:03
    [Bug]: Crash with stacked trims mod
  • Issue#144AzureDoom2025-12-24 00:12
    [Feature]: Rewrite BlockBench plugin to no longer use Geckolibs as a base
  • Issue#168AzureDoom2025-12-23 17:33
    [Bug]: Commit #646781e
  • Pull request#169AzureDoom2025-12-23 17:33
  • Pull request#169AzureDoom2025-12-21 21:34
  • Pull request#169AzureDoom2025-12-21 21:34
  • Pull request#169AzureDoom2025-12-21 21:34
  • Issue#168Collinvh2025-12-18 03:37
    [Bug]: Commit #646781e
  • Issue#168Collinvh2025-12-18 03:37
    [Bug]: Commit #646781e
  • Issue#167Collinvh2025-12-09 20:43
    [Bug]: set_freeze_tick_offset packet doesn't work
  • Issue#167Collinvh2025-12-09 20:43
    [Bug]: set_freeze_tick_offset packet doesn't work
  • Issue comment#142AzureDoom2025-11-26 14:25
    [Feature]: Look into 1.21.8+ Support
  • Issue#164AzureDoom2025-11-26 14:24
    [Bug]: azure lib doesnt load
  • Issue#166zc1108aaa2025-11-26 14:13
    [Bug]:
  • Issue#164theordinarygammer-boop2025-11-04 17:06
    [Bug]: azure lib doesnt load
  • Issue#163AzureDoom2025-11-02 18:22
    [Bug]: Crash of Game after Update 3.0.39 to 3.1.1
  • Issue comment#163Collinvh2025-11-02 15:53
    [Bug]: Crash of Game after Update 3.0.39 to 3.1.1

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.