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AzyrGames/GodotProjectileEngine

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Streamlined feature-packed Projectile Engine for Godot 4 - A modular system for creating and managing thousands of customizable projectiles with optimal performance.

active 2025-06-082026-05-22 (UTC)

Partial coverage13,074 / 15,494 hourly files (84%) · 2 absent upstream · 2,414 failed, retryable2024-11-032026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
644
Pushes
215
Pull requests
123
Issues
124
Stars
14
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 349 days from 2025-06-08 to 2026-05-22. Pushes: 215 total, peak 17 in a day. Pull requests: 123 total, peak 15 in a day. Issues: 124 total, peak 13 in a day. Comments: 2 total, peak 1 in a day. Stars: 14 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
superhighlevel3941831072
github-merge-queue[bot]111100
SasakiYuuto2311000
ShadowCommander1000

Recent activity

Latest issues, pull requests and releases

  • Pull request#240superhighlevel2025-12-09 09:55
  • Pull request#239superhighlevel2025-12-09 03:45
  • Pull request#238superhighlevel2025-12-08 13:03
  • Issue#233superhighlevel2025-10-27 09:01
    Add option to Y sort new bullets underneath older
  • Pull request#235superhighlevel2025-10-26 05:55
  • Issue#234superhighlevel2025-10-26 05:44
    Update unit tests
  • Issue#234superhighlevel2025-10-26 05:44
    Update unit tests
  • Issue#233superhighlevel2025-10-26 05:29
    Add option to Y sort new bullets underneath older
  • Issue#233ShadowCommander2025-10-25 16:53
    Add option to Y sort new bullets underneath older
  • Issue#209superhighlevel2025-09-22 14:15
    ProjectileSpawner not using ProjectileSpawnerMarker's direction
  • Issue#220superhighlevel2025-09-22 14:15
    projetile_node_manager not found when destroy Projectile2D
  • Issue#219superhighlevel2025-09-22 14:15
    Update Projectile2D to use new ProjectileBehavior Format
  • Pull request#227superhighlevel2025-09-22 14:15
  • Pull request#227superhighlevel2025-09-22 14:11
  • Issue#225superhighlevel2025-09-07 07:48
    Projectile Marker not setup ready but after first pattern
  • Issue#224superhighlevel2025-09-07 01:17
    Collision not detect other CollisionObject
  • Issue#223superhighlevel2025-08-31 10:53
    Add more signal
  • Issue#222superhighlevel2025-08-26 03:47
    Check Collision not detecting TileMapLayer
  • Issue#221superhighlevel2025-08-22 08:46
    Add force stop for TimingScheduler
  • Issue#220superhighlevel2025-08-22 08:09
    projetile_node_manager not found when create destroy Projectile2D
  • Issue#217superhighlevel2025-08-22 06:26
    Add TimingSchedulerComponent release mode
  • Issue#216superhighlevel2025-08-20 02:36
    ProjectileCustomUpdater missing direction_rotation behavior context
  • Issue#215superhighlevel2025-08-20 02:08
    Improve Timing Scheduler activate and stop
  • Issue#214superhighlevel2025-08-19 08:09
    Make easier way to modify and accesss Custom Data
  • Issue#213superhighlevel2025-08-19 01:59
    Add Scene spawner

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.