Streamlined feature-packed Projectile Engine for Godot 4 - A modular system for creating and managing thousands of customizable projectiles with optimal performance.
active 2025-06-08 → 2026-05-22 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 349 days from 2025-06-08 to 2026-05-22. Pushes: 215 total, peak 17 in a day. Pull requests: 123 total, peak 15 in a day. Issues: 124 total, peak 13 in a day. Comments: 2 total, peak 1 in a day. Stars: 14 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| superhighlevel | 394 | 183 | 107 | 2 |
| github-merge-queue[bot] | 11 | 11 | 0 | 0 |
| SasakiYuuto231 | 1 | 0 | 0 | 0 |
| ShadowCommander | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#240superhighlevel2025-12-09 09:55
- Pull request#239superhighlevel2025-12-09 03:45
- Pull request#238superhighlevel2025-12-08 13:03
- Issue#233superhighlevel2025-10-27 09:01Add option to Y sort new bullets underneath older
- Pull request#235superhighlevel2025-10-26 05:55
- Issue#234superhighlevel2025-10-26 05:44Update unit tests
- Issue#234superhighlevel2025-10-26 05:44Update unit tests
- Issue#233superhighlevel2025-10-26 05:29Add option to Y sort new bullets underneath older
- Issue#233ShadowCommander2025-10-25 16:53Add option to Y sort new bullets underneath older
- Issue#209superhighlevel2025-09-22 14:15ProjectileSpawner not using ProjectileSpawnerMarker's direction
- Issue#220superhighlevel2025-09-22 14:15projetile_node_manager not found when destroy Projectile2D
- Issue#219superhighlevel2025-09-22 14:15Update Projectile2D to use new ProjectileBehavior Format
- Pull request#227superhighlevel2025-09-22 14:15
- Pull request#227superhighlevel2025-09-22 14:11
- Issue#225superhighlevel2025-09-07 07:48Projectile Marker not setup ready but after first pattern
- Issue#224superhighlevel2025-09-07 01:17Collision not detect other CollisionObject
- Issue#223superhighlevel2025-08-31 10:53Add more signal
- Issue#222superhighlevel2025-08-26 03:47Check Collision not detecting TileMapLayer
- Issue#221superhighlevel2025-08-22 08:46Add force stop for TimingScheduler
- Issue#220superhighlevel2025-08-22 08:09projetile_node_manager not found when create destroy Projectile2D
- Issue#217superhighlevel2025-08-22 06:26Add TimingSchedulerComponent release mode
- Issue#216superhighlevel2025-08-20 02:36ProjectileCustomUpdater missing direction_rotation behavior context
- Issue#215superhighlevel2025-08-20 02:08Improve Timing Scheduler activate and stop
- Issue#214superhighlevel2025-08-19 08:09Make easier way to modify and accesss Custom Data
- Issue#213superhighlevel2025-08-19 01:59Add Scene spawner
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.