active 2025-10-22 → 2025-12-31 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 71 days from 2025-10-22 to 2025-12-31. Pushes: 43 total, peak 4 in a day. Pull requests: 8 total, peak 3 in a day. Issues: 16 total, peak 7 in a day. Comments: 27 total, peak 10 in a day. Stars: 4 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| BDubDesigns | 66 | 42 | 4 | 2 |
| Copilot | 35 | 1 | 4 | 23 |
| vercel[bot] | 2 | 0 | 0 | 2 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#20vercel[bot]2025-12-25 07:45Fix/opensourcecard unlock not triggering
- Pull request#20BDubDesigns2025-12-25 07:45
- Pull request#17BDubDesigns2025-12-25 06:37
- Pull request#17BDubDesigns2025-12-25 05:13
- Issue#15BDubDesigns2025-12-25 05:09Ship Projects page
- Issue#10BDubDesigns2025-12-25 05:08Full refactor of layout into a responsive layout so the game is playayble on mobile
- Issue#13BDubDesigns2025-11-28 00:26Extract VSC style titlebar into a reusable component for the other tabs
- Issue#7BDubDesigns2025-11-18 07:39Replace the commit code button with keyboard css library button
- Issue#11BDubDesigns2025-11-17 20:23feat(core): Implement extensible Cosmetic Unlock System
- Issue#10BDubDesigns2025-11-17 08:49Full refactor of layout into a responsive layout so the game is playayble on mobile
- Issue#6BDubDesigns2025-11-16 08:00initialState hardcodes the unlockedEmployees object
- Issue#8BDubDesigns2025-11-16 07:58Progressive Employee Reveal System
- Pull request#9BDubDesigns2025-11-13 20:52
- Issue#8BDubDesigns2025-11-10 19:46Progressive Employee Reveal System
- Issue#8BDubDesigns2025-11-10 19:44Progressive Employee Reveal System
- Issue#7BDubDesigns2025-11-10 09:38Replace the commit code button with keyboard css library button
- Issue#7BDubDesigns2025-11-10 09:38Replace the commit code button with keyboard css library button
- Issue#5BDubDesigns2025-11-10 02:03The `BUY_EMPLOYEE` reducer doesn't verify if an employee is actually unlocked.
- Issue#5BDubDesigns2025-11-10 02:03The `BUY_EMPLOYEE` reducer doesn't verify if an employee is actually unlocked.
- Issue#5BDubDesigns2025-11-10 02:03The `BUY_EMPLOYEE` reducer doesn't verify if an employee is actually unlocked.
- Issue comment#4vercel[bot]2025-11-06 03:48feat(ActionButton, ClickButton, BouncyButton, KeyPressButton):
- Issue comment#3BDubDesigns2025-10-29 04:07✨ Set up Copilot instructions
- Issue#3BDubDesigns2025-10-26 06:29✨ Set up Copilot instructions
- Pull request#2Copilot2025-10-26 06:20
- Pull request#2Copilot2025-10-26 06:20
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.