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active 2025-10-222025-12-31 (UTC)

Complete coverage26,595 / 26,595 hourly files (100%) · 2 absent upstream2023-08-152026-08-27 (UTC)
Events
114
Pushes
43
Pull requests
8
Issues
16
Stars
4
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 71 days from 2025-10-22 to 2025-12-31. Pushes: 43 total, peak 4 in a day. Pull requests: 8 total, peak 3 in a day. Issues: 16 total, peak 7 in a day. Comments: 27 total, peak 10 in a day. Stars: 4 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
BDubDesigns664242
Copilot351423
vercel[bot]2002

Recent activity

Latest issues, pull requests and releases

  • Issue comment#20vercel[bot]2025-12-25 07:45
    Fix/opensourcecard unlock not triggering
  • Pull request#20BDubDesigns2025-12-25 07:45
  • Pull request#17BDubDesigns2025-12-25 06:37
  • Pull request#17BDubDesigns2025-12-25 05:13
  • Issue#15BDubDesigns2025-12-25 05:09
    Ship Projects page
  • Issue#10BDubDesigns2025-12-25 05:08
    Full refactor of layout into a responsive layout so the game is playayble on mobile
  • Issue#13BDubDesigns2025-11-28 00:26
    Extract VSC style titlebar into a reusable component for the other tabs
  • Issue#7BDubDesigns2025-11-18 07:39
    Replace the commit code button with keyboard css library button
  • Issue#11BDubDesigns2025-11-17 20:23
    feat(core): Implement extensible Cosmetic Unlock System
  • Issue#10BDubDesigns2025-11-17 08:49
    Full refactor of layout into a responsive layout so the game is playayble on mobile
  • Issue#6BDubDesigns2025-11-16 08:00
    initialState hardcodes the unlockedEmployees object
  • Issue#8BDubDesigns2025-11-16 07:58
    Progressive Employee Reveal System
  • Pull request#9BDubDesigns2025-11-13 20:52
  • Issue#8BDubDesigns2025-11-10 19:46
    Progressive Employee Reveal System
  • Issue#8BDubDesigns2025-11-10 19:44
    Progressive Employee Reveal System
  • Issue#7BDubDesigns2025-11-10 09:38
    Replace the commit code button with keyboard css library button
  • Issue#7BDubDesigns2025-11-10 09:38
    Replace the commit code button with keyboard css library button
  • Issue#5BDubDesigns2025-11-10 02:03
    The `BUY_EMPLOYEE` reducer doesn't verify if an employee is actually unlocked.
  • Issue#5BDubDesigns2025-11-10 02:03
    The `BUY_EMPLOYEE` reducer doesn't verify if an employee is actually unlocked.
  • Issue#5BDubDesigns2025-11-10 02:03
    The `BUY_EMPLOYEE` reducer doesn't verify if an employee is actually unlocked.
  • Issue comment#4vercel[bot]2025-11-06 03:48
    feat(ActionButton, ClickButton, BouncyButton, KeyPressButton):
  • Issue comment#3BDubDesigns2025-10-29 04:07
    ✨ Set up Copilot instructions
  • Issue#3BDubDesigns2025-10-26 06:29
    ✨ Set up Copilot instructions
  • Pull request#2Copilot2025-10-26 06:20
  • Pull request#2Copilot2025-10-26 06:20

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.