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active 2026-02-182026-07-26 (UTC)

Partial coverage20,505 / 26,261 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
54
Pushes
34
Pull requests
4
Issues
10
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 159 days from 2026-02-18 to 2026-07-26. Pushes: 34 total, peak 5 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 10 total, peak 2 in a day. Comments: 5 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
BagelBoy9272463403
adakkusu-san5040
CookiePLMonster2002

Recent activity

Latest issues, pull requests and releases

  • Issue comment#42CookiePLMonster2026-06-27 18:47
    Ryder: Fix Ryder's heading on creation
  • Issue#37BagelBoy92722026-06-17 22:48
    Missing interior for San Fierro Police Headquarters
  • Issue#2BagelBoy92722026-05-18 21:43
    farlie2: 'snatching package' animation doesn't work if player has a drive-by weapon in 'T-Bone Mendez'
  • Pull request#32adakkusu-san2026-05-17 23:05
  • Pull request#25adakkusu-san2026-05-11 23:58
  • Pull request#25adakkusu-san2026-05-10 07:15
  • Pull request#24adakkusu-san2026-05-10 05:04
  • Issue#18adakkusu-san2026-04-22 21:04
    wuzi4: cutscene 'softlock' if player manages to shoot the snakehead before the cutscene
  • Issue#17BagelBoy92722026-04-14 03:02
    Implement unused `BOXING_CHEER` lines when the player fights a gym instructor
  • Issue#12BagelBoy92722026-03-10 00:48
    garage2: player can instantly die if they are in a mission vehicle near the foreman's porta potty
  • Issue#12BagelBoy92722026-03-10 00:48
    garage2: player can instantly die if they are in a mission vehicle near the foreman's porta potty
  • Issue comment#10BagelBoy92722026-02-28 16:02
    `SHOOT_GENERIC` lines for attacked shopkeepers
  • Issue comment#10BagelBoy92722026-02-25 20:31
    `SHOOT_GENERIC` lines for attacked shopkeepers
  • Issue comment#10CookiePLMonster2026-02-25 18:56
    `SHOOT_GENERIC` lines for attacked shopkeepers
  • Issue comment#10BagelBoy92722026-02-25 18:26
    `SHOOT_GENERIC` lines for attacked shopkeepers
  • Issue#9BagelBoy92722026-02-23 03:15
    GF_Date: Michelle can sometimes drive off without the player in her special "drive" date
  • Issue#9BagelBoy92722026-02-23 03:15
    GF_Date: Michelle can sometimes drive off without the player in her special "drive" date
  • ReleaseBagelBoy92722026-02-22 23:59
    beta/2026-02-22
  • Issue#8BagelBoy92722026-02-22 22:46
    Enable phonecalls in interiors
  • Issue#8BagelBoy92722026-02-22 22:46
    Enable phonecalls in interiors

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.