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GameplayTags implementation for Unity (with GameplayTags being added via the UnityEditor)

active 2024-07-112026-05-29 (UTC)

Partial coverage14,998 / 18,363 hourly files (82%) · 2 absent upstream · 3,364 failed, retryable2024-07-072026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
176
Pushes
35
Pull requests
1
Issues
19
Stars
80
Forks
15

Activity over time

Daily event counts in the loaded window

Line chart, 688 days from 2024-07-11 to 2026-05-29. Pushes: 35 total, peak 9 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 19 total, peak 3 in a day. Comments: 14 total, peak 2 in a day. Stars: 80 total, peak 4 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
felipemcoliveira5435110
EricGomesGregory3001
Daxxas2001
rurumi03182001
Akananas1000
JimSuo1000
dungeon25671000
MaiKuraki1001
mjolner361000
SuitedRioter1000
orkuncinfer1000
glimpsebeyond1000
lapavsklyk1000

Recent activity

Latest issues, pull requests and releases

  • Issue#18glimpsebeyond2026-01-08 08:15
    Accessing generated static tags is cumbersome
  • Issue comment#17rurumi03182025-11-12 17:09
    Add JSON serialization support for GameplayTag and GameplayTagContainer
  • Issue#16rurumi03182025-11-12 16:36
    Can't serialize/deserialize GameplayTag and GameplayTagContainer with Newtonsoft Json
  • Issue comment#15EricGomesGregory2025-10-01 20:17
    GameplayTags not loading on Web builds using Unity 6.0.44f1
  • Issue comment#14felipemcoliveira2025-10-01 20:15
    Need fix for Android builds
  • Issue comment#14felipemcoliveira2025-09-26 13:33
    Need fix for Android builds
  • Issue#14mjolner362025-09-26 09:02
    Need fix for Android builds
  • Issue#13EricGomesGregory2025-09-23 15:33
    Custom struct with GameplayTag doesn't work. How can I have a struct with a reference to a single GameplayTag?
  • Issue comment#13felipemcoliveira2025-09-23 14:54
    Custom struct with GameplayTag doesn't work. How can I have a struct with a reference to a single GameplayTag?
  • Issue#13EricGomesGregory2025-09-22 23:46
    Custom struct with GameplayTag doesn't work. How can I have a struct with a reference to a single GameplayTag?
  • Releasefelipemcoliveira2025-09-22 23:41
    v0.1.0-beta.8
  • Releasefelipemcoliveira2025-09-22 13:15
    v0.1.0-beta.7
  • Issue comment#12MaiKuraki2025-09-19 01:43
    Where i can find Editor for tags?
  • Issue#12lapavsklyk2025-09-18 15:03
    Where i can find Editor for tags?
  • Releasefelipemcoliveira2025-09-12 19:58
    v0.1.0-beta.6
  • Issue comment#11felipemcoliveira2025-03-20 01:07
    Fix: Union related bugs
  • Issue#10felipemcoliveira2025-03-20 01:05
    Wrong logic in GameplayTagContainer.Copy<T>(...) and GameplayTagContainerIndices.CopyTo(...)
  • Issue#8felipemcoliveira2025-03-20 01:05
    Crash on GameplayTagContainer.Union(...)
  • Issue#9felipemcoliveira2025-03-20 01:05
    Wrong logic in GameplayTagContainer.Union(...)
  • Pull request#11felipemcoliveira2025-03-20 01:05
  • Issue comment#7felipemcoliveira2025-01-09 23:17
    Defined tags are not included in windows build
  • Issue#7orkuncinfer2025-01-09 22:17
    Defined tags are not included in windows build
  • Issue comment#6felipemcoliveira2024-12-21 11:31
    How to use source generator
  • Issue comment#6felipemcoliveira2024-12-18 00:57
    How to use source generator
  • Issue#6JimSuo2024-12-17 22:37
    How to use source generator

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 80 stars here means stars gained during the window, not the repo's star count.