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active 2024-01-182024-01-29 (UTC)

Complete coverage26,451 / 26,451 hourly files (100%) · 2 absent upstream2023-08-152026-08-21 (UTC)
Events
48
Pushes
15
Pull requests
0
Issues
16
Stars
1
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 12 days from 2024-01-18 to 2024-01-29. Pushes: 15 total, peak 13 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 16 total, peak 15 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Argus7416000
BaronSwango151500

Recent activity

Latest issues, pull requests and releases

  • Issue#6Argus742024-01-29 19:11
    As a game developer, I want to be able to click a game object in the explorer pane so that I can mark it as my "active" game object to then apply modifications to.
  • Issue#16Argus742024-01-29 15:42
    As a game developer, I want to be able click a "Player Controller" component button to mark a game object to be controlled by WASD input.
  • Issue#15Argus742024-01-29 15:41
    As a game developer, I want to be able to click a "Sprite" component button to give a game object a texture.
  • Issue#14Argus742024-01-29 15:40
    As a game developer, I want to be able to click a "load" button so that I can load a saved scene from a file.
  • Issue#13Argus742024-01-29 15:32
    As a game developer, I want to be able to click a "Save" button so that I can save my scene to a file.
  • Issue#12Argus742024-01-29 15:27
    As a game developer, I want to be able to click an "upload sprite image" button so that I can add a sprite to my list of assets.
  • Issue#11Argus742024-01-29 15:26
    As a game developer, I want to be able to click a value belonging to a component so that I can update its value.
  • Issue#10Argus742024-01-29 15:21
    As a game developer, I want to be able to click a "Test" button to simulate the game scene that I have created.
  • Issue#8Argus742024-01-29 15:18
    As a game developer, I want to be able to click an "Add Component" button, which will also prompt a list of available components, in the property pane so that I can add a component to my active game object.
  • Issue#7Argus742024-01-29 15:16
    As a game developer, I want to be able to see a list of all components attached to my active game object in the properties pane so that I can quickly check what components are/are not attached to a game object.
  • Issue#6Argus742024-01-29 15:13
    As a game developer, I want to be able to click a game object in the explorer pane so that I can mark it as my "active" game object to then apply modifications to.
  • Issue#5Argus742024-01-29 15:10
    As a game developer, I want to be able to see a list of all game objects in the scene in the Explorer pane so that I can quickly check what is/isn't in the scene.
  • Issue#4Argus742024-01-29 15:09
    As a game developer, I want to be able to click a game object in the scene so that I can mark it as my "active" game object to then apply modifications to.
  • Issue#3Argus742024-01-29 15:07
    As a game developer, I want to be able to manipulate a game object by making selections so that I can modify existing sprites and other game objects.
  • Issue#2Argus742024-01-29 15:06
    As a game developer, I want to be able to click and drag a game object so that I can move a game object around in my scene.
  • Issue#1Argus742024-01-26 22:13
    As a game developer I want to be able to click an "Add Sprite" button so that I can add a game object setup already with a "Sprite" and "Transform" component to my scene.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.