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This is a repository for Runtime Editor documentation, discussion and tracking features and issues.

active 2024-08-312026-04-16 (UTC)

Complete coverage26,421 / 26,421 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
172
Pushes
25
Pull requests
0
Issues
53
Stars
17
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 594 days from 2024-08-31 to 2026-04-16. Pushes: 25 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 53 total, peak 10 in a day. Comments: 51 total, peak 17 in a day. Stars: 17 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • ReleaseBattlehubCode2026-04-16 21:05
    v4.5.6
  • Issue#115irebtree2025-10-22 07:03
    Will the Web store support external assets?
  • Issue comment#146husnain-haider2025-09-25 05:57
    Support for 16KB Play Store Page Size Limit in Unity Build
  • Issue#146husnain-haider2025-09-25 05:52
    Support for 16KB Play Store Page Size Limit in Unity Build
  • Issue#145kingchaos135790-debug2025-09-06 08:39
    BUG: Game View can cause grey screen when dragging another non-Camera window to the same tabpanel
  • Issue comment#144laughman2332025-08-25 17:17
    BUG: NullReferenceException when creating animationclips from assetdatabase context menu
  • Issue#144laughman2332025-08-20 06:18
    NullReferenceException when creating animationclips from assetdatabase context menu
  • Issue#143Davidnovarro2025-07-23 09:32
    BUG: IOC in Scene2 - Minimal Mobile Demo
  • Issue#141irebtree2025-05-09 09:27
    URPLitMaterialDescriptor
  • Issue#139rnakao362025-04-08 03:48
    Save and Load .scene Files on Arbitrary Directory
  • ReleaseBattlehubCode2025-01-24 22:42
    v4.5.2
  • Issue comment#137utahman2025-01-10 21:06
    How can I quickly integrate RTE into my existing project?
  • Issue#138utahman2025-01-10 15:40
    Compiler can't find ItemArgs
  • Issue#137mkygogo2025-01-08 02:35
    How can I quickly integrate RTE into my existing project?
  • Issue#136xya19822024-12-19 02:12
    How to change the name of a subclass object in inspector
  • ReleaseBattlehubCode2024-12-18 06:58
    v4.5.1
  • Issue#135vamshichittaluri2024-12-09 00:10
    How can i set the near, far clipping distance and also the turn off dynamic clipping for scene camera
  • ReleaseBattlehubCode2024-12-06 08:09
    v4.5.0
  • ReleaseBattlehubCode2024-12-04 14:36
    v4.4.10
  • Issue comment#134BattlehubCode2024-12-04 14:35
    save component
  • Issue#134BattlehubCode2024-12-04 14:35
    save component
  • Issue comment#131snorulf2024-11-26 09:30
    Material reverts to default params when saving scene
  • Issue comment#131JesperOutHere2024-11-26 09:25
    Material reverts to default params when saving scene
  • ReleaseBattlehubCode2024-11-26 07:13
    v4.4.9
  • Issue#134weilifang252024-11-26 03:25
    save component

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 17 stars here means stars gained during the window, not the repo's star count.