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A Godot 4 plugin for quick and easy creation of sprites

active 2023-10-272025-12-29 (UTC)

Complete coverage26,353 / 26,353 hourly files (100%) · 2 absent upstream2023-08-152026-08-17 (UTC)
Events
103
Pushes
26
Pull requests
0
Issues
59
Stars
3
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 795 days from 2023-10-27 to 2025-12-29. Pushes: 26 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 59 total, peak 7 in a day. Comments: 11 total, peak 3 in a day. Stars: 3 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
BeeOProblem9626011

Recent activity

Latest issues, pull requests and releases

  • Issue#45BeeOProblem2025-12-29 05:09
    Some stuff broken by porting
  • Issue#45BeeOProblem2025-12-29 05:09
    Some stuff broken by porting
  • Issue#35BeeOProblem2025-12-11 04:18
    Convert project to GDScript
  • Issue comment#10BeeOProblem2025-05-05 04:01
    Allow users to configure a grid for laying out sprite sheets
  • Issue#10BeeOProblem2025-05-05 04:01
    Allow users to configure a grid for laying out sprite sheets
  • Issue#43BeeOProblem2025-05-05 04:00
    Make version 0.4 release
  • Issue comment#42BeeOProblem2025-05-05 03:59
    Width/height of single sprite slowly shinks while moving mouse sometimes
  • Issue#42BeeOProblem2025-05-05 03:59
    Width/height of single sprite slowly shinks while moving mouse sometimes
  • Issue comment#42BeeOProblem2025-05-05 03:54
    Width/height of single sprite slowly shinks while moving mouse sometimes
  • Issue#37BeeOProblem2025-05-05 03:54
    Snap to Grid
  • Issue#42BeeOProblem2025-05-01 03:16
    Width/height of single sprite slowly shinks while moving mouse sometimes
  • Issue#41BeeOProblem2025-04-28 03:56
    Add Godot 4.4 compatible UID files for scripts
  • Issue#38BeeOProblem2025-04-28 03:55
    Do not allow regions to exit the base texture area
  • Issue#41BeeOProblem2025-04-28 02:41
    Add Godot 4.4 compatible UID files for scripts
  • Issue#40BeeOProblem2025-04-06 04:26
    Create minimal repro project for Godot bug that caused #34
  • Issue#39BeeOProblem2025-04-06 04:24
    AtlasTexture coordinates should be whole numbers only
  • Issue#34BeeOProblem2025-04-06 04:24
    Loss of focus on inputs updating wrong AtlasTexture resource
  • Issue comment#34BeeOProblem2025-04-06 04:07
    Loss of focus on inputs updating wrong AtlasTexture resource
  • Issue#39BeeOProblem2025-04-05 02:24
    AtlasTexture coordinates should be whole numbers only
  • Issue#38BeeOProblem2025-04-05 02:23
    Do not allow regions to exit the base texture area
  • Issue#37BeeOProblem2025-04-05 02:21
    Snap to Grid
  • Issue#36BeeOProblem2025-04-05 02:19
    Verify addin handles Godot editor theming
  • Issue#35BeeOProblem2025-04-05 02:16
    Convert project to GDScript
  • Issue#34BeeOProblem2025-04-05 02:15
    Loss of focus on inputs updating wrong AtlasTexture resource
  • Issue#33BeeOProblem2024-05-27 03:16
    Release prep for v0.3

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.