A Godot 4 plugin for quick and easy creation of sprites
active 2023-10-27 → 2025-12-29 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 795 days from 2023-10-27 to 2025-12-29. Pushes: 26 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 59 total, peak 7 in a day. Comments: 11 total, peak 3 in a day. Stars: 3 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| BeeOProblem | 96 | 26 | 0 | 11 |
Recent activity
Latest issues, pull requests and releases
- Issue#45BeeOProblem2025-12-29 05:09Some stuff broken by porting
- Issue#45BeeOProblem2025-12-29 05:09Some stuff broken by porting
- Issue#35BeeOProblem2025-12-11 04:18Convert project to GDScript
- Issue comment#10BeeOProblem2025-05-05 04:01Allow users to configure a grid for laying out sprite sheets
- Issue#10BeeOProblem2025-05-05 04:01Allow users to configure a grid for laying out sprite sheets
- Issue#43BeeOProblem2025-05-05 04:00Make version 0.4 release
- Issue comment#42BeeOProblem2025-05-05 03:59Width/height of single sprite slowly shinks while moving mouse sometimes
- Issue#42BeeOProblem2025-05-05 03:59Width/height of single sprite slowly shinks while moving mouse sometimes
- Issue comment#42BeeOProblem2025-05-05 03:54Width/height of single sprite slowly shinks while moving mouse sometimes
- Issue#37BeeOProblem2025-05-05 03:54Snap to Grid
- Issue#42BeeOProblem2025-05-01 03:16Width/height of single sprite slowly shinks while moving mouse sometimes
- Issue#41BeeOProblem2025-04-28 03:56Add Godot 4.4 compatible UID files for scripts
- Issue#38BeeOProblem2025-04-28 03:55Do not allow regions to exit the base texture area
- Issue#41BeeOProblem2025-04-28 02:41Add Godot 4.4 compatible UID files for scripts
- Issue#40BeeOProblem2025-04-06 04:26Create minimal repro project for Godot bug that caused #34
- Issue#39BeeOProblem2025-04-06 04:24AtlasTexture coordinates should be whole numbers only
- Issue#34BeeOProblem2025-04-06 04:24Loss of focus on inputs updating wrong AtlasTexture resource
- Issue comment#34BeeOProblem2025-04-06 04:07Loss of focus on inputs updating wrong AtlasTexture resource
- Issue#39BeeOProblem2025-04-05 02:24AtlasTexture coordinates should be whole numbers only
- Issue#38BeeOProblem2025-04-05 02:23Do not allow regions to exit the base texture area
- Issue#37BeeOProblem2025-04-05 02:21Snap to Grid
- Issue#36BeeOProblem2025-04-05 02:19Verify addin handles Godot editor theming
- Issue#35BeeOProblem2025-04-05 02:16Convert project to GDScript
- Issue#34BeeOProblem2025-04-05 02:15Loss of focus on inputs updating wrong AtlasTexture resource
- Issue#33BeeOProblem2024-05-27 03:16Release prep for v0.3
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 3 stars here means stars gained during the window, not the repo's star count.