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A cooperative fantasy action role playing game that has soulslike combat. RCOS project.

active 2024-09-172025-04-23 (UTC)

Complete coverage26,363 / 26,363 hourly files (100%) · 2 absent upstream2023-08-152026-08-17 (UTC)
Events
52
Pushes
38
Pull requests
0
Issues
12
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 219 days from 2024-09-17 to 2025-04-23. Pushes: 38 total, peak 5 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 12 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
BillyMerchan503800

Recent activity

Latest issues, pull requests and releases

  • Issue#9BillyMerchan2025-04-23 00:16
    Sprinting Implementation
  • Issue#8BillyMerchan2025-04-22 23:56
    Integrate backstep and rolling into animation blend tree
  • Issue#7BillyMerchan2025-04-22 20:22
    Basic Player Animations
  • Issue#3BillyMerchan2024-11-19 21:29
    Basic Movement
  • Issue#6BillyMerchan2024-11-19 21:29
    Create a player model
  • Issue#7BillyMerchan2024-10-25 16:07
    Basic Player Animations
  • Issue#6BillyMerchan2024-10-25 16:03
    Create a player model
  • Issue#5BillyMerchan2024-10-25 16:01
    Basic Combat System
  • Issue#2BillyMerchan2024-10-25 16:01
    Basic network connectivity between clients
  • Issue#4BillyMerchan2024-10-25 15:36
    Dynamic camera with lock-on control
  • Issue#3BillyMerchan2024-10-25 15:35
    Basic Movement
  • Issue#2BillyMerchan2024-10-25 15:33
    Basic network connectivity between clients

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.