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active 2026-06-232026-06-30 (UTC)

Complete coverage26,511 / 26,511 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
31
Pushes
8
Pull requests
1
Issues
10
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 8 days from 2026-06-23 to 2026-06-30. Pushes: 8 total, peak 6 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 10 total, peak 4 in a day. Comments: 12 total, peak 11 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
leocagli19801
Glam26100010
YfengJ1010
sonarqubecloud[bot]1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#63sonarqubecloud[bot]2026-06-30 01:49
    Add Civ Lite resources and trade
  • Issue#46leocagli2026-06-30 01:40
    Godot: sistema de partículas (combate, construcción, XP, captura)
  • Issue#36leocagli2026-06-29 18:29
    Godot: HTML5 export + JavaScriptBridge → Stellar/ZK
  • Issue comment#46leocagli2026-06-28 16:28
    Godot: sistema de partículas (combate, construcción, XP, captura)
  • Issue comment#44Glam262026-06-28 00:14
    Godot: cámara (zoom, pan, edge scroll, centrar unidad)
  • Issue comment#44Glam262026-06-28 00:14
    Godot: cámara (zoom, pan, edge scroll, centrar unidad)
  • Issue comment#44Glam262026-06-28 00:13
    Godot: cámara (zoom, pan, edge scroll, centrar unidad)
  • Issue comment#33Glam262026-06-28 00:12
    Godot: setup del proyecto y estructura base
  • Issue comment#33Glam262026-06-28 00:12
    Godot: setup del proyecto y estructura base
  • Issue comment#37Glam262026-06-28 00:11
    Godot: arquitectura de señales y EventBus
  • Issue comment#37Glam262026-06-28 00:11
    Godot: arquitectura de señales y EventBus
  • Issue comment#41Glam262026-06-28 00:10
    Godot: pathfinding de unidades en grid hex
  • Issue comment#46Glam262026-06-28 00:08
    Godot: sistema de partículas (combate, construcción, XP, captura)
  • Issue comment#46Glam262026-06-28 00:08
    Godot: sistema de partículas (combate, construcción, XP, captura)
  • Issue#43leocagli2026-06-27 23:21
    Godot: HUD estilo CIV (barra de recursos, paneles, minimapa, log)
  • Issue#43leocagli2026-06-27 23:21
    Godot: HUD estilo CIV (barra de recursos, paneles, minimapa, log)
  • Issue#43leocagli2026-06-27 23:21
    Godot: HUD estilo CIV (barra de recursos, paneles, minimapa, log)
  • Issue#28leocagli2026-06-27 22:37
    Limpieza: eliminar motor Zemeroth muerto (wasm/gl.js) y renombrar carpeta
  • Pull request#29YfengJ2026-06-27 22:37
  • Issue#26leocagli2026-06-23 22:55
    UX: menú principal, pantalla de fin de partida y tutorial
  • Issue#26leocagli2026-06-23 22:55
    UX: menú principal, pantalla de fin de partida y tutorial
  • Issue#12leocagli2026-06-23 22:55
    CIV-visual: render de terreno hex con biomas y tilesheet
  • Issue#12leocagli2026-06-23 22:55
    CIV-visual: render de terreno hex con biomas y tilesheet

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.