My first 3D voxel implementation for the Unity game engine [WIP]
active 2025-07-04 → 2026-02-01 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 213 days from 2025-07-04 to 2026-02-01. Pushes: 54 total, peak 6 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 6 total, peak 2 in a day. Comments: 18 total, peak 5 in a day. Stars: 29 total, peak 5 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| BloodyFish | 59 | 49 | 1 | 7 |
| Logyrac | 11 | 0 | 1 | 9 |
| PiotrekUnityDeveloper | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#8PiotrekUnityDeveloper2025-10-21 00:34Add building/destroying voxels and detect disconnected clusters
- Issue comment#5Logyrac2025-08-18 08:35Optimize Greedy Meshing [WIP]
- Issue comment#5BloodyFish2025-08-15 02:14Optimize Greedy Meshing [WIP]
- Issue comment#5Logyrac2025-08-14 07:32Optimize Greedy Meshing [WIP]
- Issue comment#5Logyrac2025-08-10 17:56Optimize Greedy Meshing [WIP]
- Issue comment#5BloodyFish2025-08-10 16:13Optimize Greedy Meshing [WIP]
- Issue comment#5Logyrac2025-08-09 05:01Optimize Greedy Meshing [WIP]
- ReleaseBloodyFish2025-08-08 23:28v1.0.4
- Issue#6BloodyFish2025-08-08 22:22Work on "Sub Chunks"
- Issue comment#6BloodyFish2025-08-08 21:44Work on "Sub Chunks"
- Issue comment#6BloodyFish2025-08-08 20:27Work on "Sub Chunks"
- Issue comment#6Logyrac2025-08-07 05:56Work on "Sub Chunks"
- Issue#6BloodyFish2025-08-07 01:38Work on "Sub Chunks"
- Issue comment#5Logyrac2025-08-04 19:21Optimize Greedy Meshing [WIP]
- Issue comment#5BloodyFish2025-08-04 19:00Optimize Greedy Meshing [WIP]
- Issue comment#5Logyrac2025-08-04 18:38Optimize Greedy Meshing [WIP]
- Issue comment#5BloodyFish2025-08-04 18:23Optimize Greedy Meshing [WIP]
- Issue comment#5Logyrac2025-08-04 17:25Optimize Greedy Meshing [WIP]
- Issue#5Logyrac2025-08-03 08:19Optimize Greedy Meshing [WIP]
- ReleaseBloodyFish2025-08-02 19:43v1.0.31
- ReleaseBloodyFish2025-07-31 21:03v1.0.3
- Issue comment#4BloodyFish2025-07-31 20:20Threading Fixes
- Pull request#4BloodyFish2025-07-31 20:17
- Issue comment#4Logyrac2025-07-27 18:46Threading Fixes
- Pull request#4Logyrac2025-07-26 21:28
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 29 stars here means stars gained during the window, not the repo's star count.