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Depth Based 3D & Other post-process shaders

active 2024-06-092026-06-16 (UTC)

Partial coverage15,478 / 19,089 hourly files (81%) · 2 absent upstream · 3,611 failed, retryable2024-06-072026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
310
Pushes
134
Pull requests
2
Issues
21
Stars
98
Forks
6

Activity over time

Daily event counts in the loaded window

Line chart, 738 days from 2024-06-09 to 2026-06-16. Pushes: 134 total, peak 4 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 21 total, peak 1 in a day. Comments: 49 total, peak 7 in a day. Stars: 98 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#139BlueSkyDefender2026-06-16 01:48
    Enabling Inifcolor_3D_Emulator - failed to compile
  • Pull request#138effcol2026-01-19 01:07
  • Pull request#138effcol2026-01-18 12:23
  • Issue#137effcol2026-01-16 15:03
    Add Anaglyph to SBS conversion to 3DtoElse.
  • Issue comment#136BlueSkyDefender2025-10-31 22:49
    diablo 4
  • Issue#136robert02352025-10-31 14:51
    diablo 4
  • Issue comment#135feng682025-10-05 05:43
    Shader failed to compile -StarCitizen
  • Issue#134Fredoche592025-08-26 17:12
    Smooth Motion disabled 3D
  • Issue comment#133BlueSkyDefender2025-08-18 22:19
    Shader failed to compile - diablo 4
  • Issue#132ngeraks2025-08-09 04:49
    [feature request] YORO rendering
  • Issue comment#131BlueSkyDefender2025-08-01 01:59
    superdepth3d failed to compile
  • Issue comment#131slopidy2025-07-31 23:51
    superdepth3d failed to compile
  • Issue comment#131BlueSkyDefender2025-06-25 03:54
    superdepth3d failed to compile
  • Issue comment#131torakoneko2025-06-25 01:49
    superdepth3d failed to compile
  • Issue comment#131BlueSkyDefender2025-06-25 00:10
    superdepth3d failed to compile
  • Issue#131torakoneko2025-06-25 00:07
    superdepth3d failed to compile
  • Issue#130shinra3582025-06-18 16:24
    3D to Else Issue
  • Issue#129yelan1112025-05-15 01:11
    Large areas of mosaic on The Last Of Us Part 2
  • Issue comment#126BlueSkyDefender2025-05-11 11:07
    Magenta-Cyan mode?
  • Issue#128yelan1112025-05-07 00:18
    SuperDepth3D.fx error.Please Help!
  • Issue comment#128yelan1112025-05-07 00:18
    SuperDepth3D.fx error.Please Help!
  • Issue comment#128BlueSkyDefender2025-05-06 23:22
    SuperDepth3D.fx error.Please Help!
  • Issue comment#126BlueSkyDefender2025-05-03 00:48
    Magenta-Cyan mode?
  • Issue comment#107BlueSkyDefender2025-05-01 22:00
    Please make the default setting for the depth buffer scaling option unhidden.
  • Issue comment#126MotherSoraka2025-04-28 04:28
    Magenta-Cyan mode?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 98 stars here means stars gained during the window, not the repo's star count.