active 2025-12-17 → 2025-12-19 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 3 days from 2025-12-17 to 2025-12-19. Pushes: 2 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 6 total, peak 5 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Yu-ShinH | 5 | 0 | 0 | 0 |
| SixtenPaulsson | 2 | 2 | 0 | 0 |
| Bo-Rolf | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#59Bo-Rolf2025-12-19 11:38As a team member, I want the Kanban board to reflect the actual state of the codebase, so that task progress is transparent and trustworthy.
- Issue#57Yu-ShinH2025-12-17 14:32As a developer, I want the view to be notified of model changes via observers/events, so that polling logic and tight coupling are avoided.
- Issue#51Yu-ShinH2025-12-17 14:32As a developer, I want to eliminate duplicated attack and movement logic across character classes, so that future changes only need to be made in one place.
- Issue#49Yu-ShinH2025-12-17 14:32As a developer, I want to decouple character and enemmy logic from rendering code, so that changes to gameplay do not require changes to the UI.
- Issue#53Yu-ShinH2025-12-17 14:32As a developer, I want character stats (damage, cooldown, cost) to be loaded from configuration files, so that balancing does not require code changes.
- Issue#50Yu-ShinH2025-12-17 14:32As a developer, I want all game rules to exist only in the model layer, so that the controller and view remain simple and testable.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.