Skip to content

we baking game engine ?

active 2025-12-062026-02-25 (UTC)

Complete coverage26,739 / 26,739 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
64
Pushes
17
Pull requests
9
Issues
24
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 82 days from 2025-12-06 to 2026-02-25. Pushes: 17 total, peak 4 in a day. Pull requests: 9 total, peak 3 in a day. Issues: 24 total, peak 13 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
BobMervell421781
FlaveFlav2010010

Recent activity

Latest issues, pull requests and releases

  • Pull request#31BobMervell2026-02-25 09:22
  • Issue comment#24BobMervell2026-02-09 15:05
    Perspective to orthogonal transition via dolly zoom
  • Issue#24BobMervell2026-02-09 15:04
    Perspective to orthogonal transition via dolly zoom
  • Issue#25BobMervell2026-02-05 13:42
    Perspective to orthogonal transition via matrice blending.
  • Pull request#30BobMervell2026-02-05 13:41
  • Pull request#30BobMervell2026-02-05 13:41
  • Pull request#30BobMervell2026-02-05 13:41
  • Issue#28FlaveFlav202026-02-04 20:49
    Implementing filesystem node
  • Issue#28FlaveFlav202026-02-04 20:49
    Implementing filesystem node
  • Issue#28FlaveFlav202026-02-04 20:49
    Implementing filesystem node
  • Issue#23BobMervell2026-02-04 13:49
    Rendering a 3d box
  • Issue#20BobMervell2026-02-03 11:59
    Create shader utility class
  • Pull request#22BobMervell2026-02-03 11:57
  • Pull request#22BobMervell2026-02-03 11:57
  • Issue#20BobMervell2026-02-02 10:42
    Create shader utility class
  • Pull request#19FlaveFlav202026-01-30 21:10
  • Issue#10BobMervell2026-01-30 21:05
    Render hello triangle
  • Issue#18FlaveFlav202026-01-29 17:24
    Asset: png
  • Issue#18FlaveFlav202026-01-29 17:24
    Asset: png
  • Issue#16FlaveFlav202026-01-29 16:17
    Asset: text
  • Issue#15FlaveFlav202026-01-29 16:15
    Assets / Data management
  • Issue#12BobMervell2026-01-29 14:35
    Render Pipeline
  • Issue#12BobMervell2026-01-29 14:35
    Render Pipeline
  • Issue#13BobMervell2026-01-29 14:26
    Platform/OS Layer
  • Issue#7BobMervell2026-01-29 14:13
    Input abstraction layer

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.