we baking game engine ?
active 2025-12-06 → 2026-02-25 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 82 days from 2025-12-06 to 2026-02-25. Pushes: 17 total, peak 4 in a day. Pull requests: 9 total, peak 3 in a day. Issues: 24 total, peak 13 in a day. Comments: 1 total, peak 1 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| BobMervell | 42 | 17 | 8 | 1 |
| FlaveFlav20 | 10 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Pull request#31BobMervell2026-02-25 09:22
- Issue comment#24BobMervell2026-02-09 15:05Perspective to orthogonal transition via dolly zoom
- Issue#24BobMervell2026-02-09 15:04Perspective to orthogonal transition via dolly zoom
- Issue#25BobMervell2026-02-05 13:42Perspective to orthogonal transition via matrice blending.
- Pull request#30BobMervell2026-02-05 13:41
- Pull request#30BobMervell2026-02-05 13:41
- Pull request#30BobMervell2026-02-05 13:41
- Issue#28FlaveFlav202026-02-04 20:49Implementing filesystem node
- Issue#28FlaveFlav202026-02-04 20:49Implementing filesystem node
- Issue#28FlaveFlav202026-02-04 20:49Implementing filesystem node
- Issue#23BobMervell2026-02-04 13:49Rendering a 3d box
- Issue#20BobMervell2026-02-03 11:59Create shader utility class
- Pull request#22BobMervell2026-02-03 11:57
- Pull request#22BobMervell2026-02-03 11:57
- Issue#20BobMervell2026-02-02 10:42Create shader utility class
- Pull request#19FlaveFlav202026-01-30 21:10
- Issue#10BobMervell2026-01-30 21:05Render hello triangle
- Issue#18FlaveFlav202026-01-29 17:24Asset: png
- Issue#18FlaveFlav202026-01-29 17:24Asset: png
- Issue#16FlaveFlav202026-01-29 16:17Asset: text
- Issue#15FlaveFlav202026-01-29 16:15Assets / Data management
- Issue#12BobMervell2026-01-29 14:35Render Pipeline
- Issue#12BobMervell2026-01-29 14:35Render Pipeline
- Issue#13BobMervell2026-01-29 14:26Platform/OS Layer
- Issue#7BobMervell2026-01-29 14:13Input abstraction layer
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.