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active 2025-07-132026-04-01 (UTC)

Partial coverage17,275 / 22,099 hourly files (78%) · 2 absent upstream · 4,823 failed, retryable2024-02-032026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
358
Pushes
89
Pull requests
38
Issues
44
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 263 days from 2025-07-13 to 2026-04-01. Pushes: 89 total, peak 33 in a day. Pull requests: 38 total, peak 15 in a day. Issues: 44 total, peak 19 in a day. Comments: 104 total, peak 38 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Copilot165521954
BorDevTech101311616
vercel[bot]150114
github-actions[bot]11004

Recent activity

Latest issues, pull requests and releases

  • Issue#74github-actions[bot]2026-04-01 04:28
    Game Idea: Frogger
  • Issue#74github-actions[bot]2026-04-01 04:28
    Game Idea: Frogger
  • Issue#74github-actions[bot]2026-04-01 04:28
    Game Idea: Frogger
  • Issue#74github-actions[bot]2026-04-01 04:28
    Game Idea: Frogger
  • Pull request#73vercel[bot]2026-04-01 04:12
  • Issue comment#67github-actions[bot]2025-08-25 15:13
    Game Idea: Asteroid
  • Issue#67github-actions[bot]2025-08-25 15:13
    Game Idea: Asteroid
  • Issue comment#66BorDevTech2025-08-25 14:50
    Implement Connect Four game with Player vs Player and Player vs Computer modes
  • Issue comment#64BorDevTech2025-08-24 21:58
    Refactor codebase with comprehensive standards implementation (MDN, Chakra UI, Next.js, TypeScript, Lighthouse)
  • Issue comment#66Copilot2025-08-24 21:56
    [WIP] Game Idea: Connect Four
  • Issue comment#66vercel[bot]2025-08-24 21:56
    [WIP] Game Idea: Connect Four
  • Pull request#66Copilot2025-08-24 21:56
  • Issue comment#64BorDevTech2025-07-20 00:58
    Refactor codebase with comprehensive standards implementation (MDN, Chakra UI, Next.js, TypeScript, Lighthouse)
  • Issue comment#64BorDevTech2025-07-19 03:18
    Refactor codebase with comprehensive standards implementation (MDN, Chakra UI, Next.js, TypeScript, Lighthouse)
  • Issue comment#64Copilot2025-07-19 02:12
    Refactor codebase with comprehensive standards implementation (MDN, Chakra UI, Next.js, TypeScript, Lighthouse)
  • Issue comment#64BorDevTech2025-07-19 01:36
    Refactor codebase with comprehensive standards implementation (MDN, Chakra UI, Next.js, TypeScript, Lighthouse)
  • Issue comment#64Copilot2025-07-19 01:07
    Refactor codebase with comprehensive standards implementation (MDN, Chakra UI, Next.js, TypeScript, Lighthouse)
  • Issue comment#64vercel[bot]2025-07-19 00:01
    [WIP] Refactor code with standards
  • Pull request#64Copilot2025-07-19 00:01
  • Issue#63BorDevTech2025-07-19 00:01
    Refactor code with standards
  • Pull request#62BorDevTech2025-07-18 23:48
  • Issue comment#62Copilot2025-07-17 23:44
    Fix multiplayer room synchronization across devices for UNO-like game
  • Issue comment#62BorDevTech2025-07-17 23:39
    Fix multiplayer room synchronization across devices for UNO-like game
  • Issue comment#62BorDevTech2025-07-17 23:13
    Fix multiplayer room synchronization across devices for UNO-like game
  • Issue comment#62BorDevTech2025-07-17 18:08
    Fix multiplayer room synchronization across devices for UNO-like game

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.