A 3D physics extension for Turbowarp based on Ammo.js
active 2025-03-04 → 2026-05-13 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 436 days from 2025-03-04 to 2026-05-13. Pushes: 27 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 14 total, peak 9 in a day. Comments: 5 total, peak 2 in a day. Stars: 2 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Brackets-Coder | 45 | 26 | 0 | 5 |
Recent activity
Latest issues, pull requests and releases
- ReleaseBrackets-Coder2026-01-05 01:16v1.0-release-candidate-4
- ReleaseBrackets-Coder2025-08-17 17:51v0.9-beta
- Issue#5Brackets-Coder2025-08-17 00:07Some blocks are entirely non-functional
- Issue comment#6Brackets-Coder2025-08-17 00:06The block that sets a body's gravity appears to be inconsistent
- Issue#6Brackets-Coder2025-08-17 00:06The block that sets a body's gravity appears to be inconsistent
- Issue#9Brackets-Coder2025-08-16 23:50The block that toggles the collision response of a body does not work at all
- Issue#9Brackets-Coder2025-08-16 23:50The block that toggles the collision response of a body does not work at all
- Issue#8Brackets-Coder2025-08-16 23:49The block that enables or disables collision response on a particular body does not appear to work at all.
- Issue#8Brackets-Coder2025-08-16 23:49The block that enables or disables collision response on a particular body does not appear to work at all.
- Issue#7Brackets-Coder2025-08-16 23:49The block that sets the max sub steps appears to not affect simulation quality or performance.
- Issue#7Brackets-Coder2025-08-16 23:49The block that sets the max sub steps appears to not affect simulation quality or performance.
- Issue#6Brackets-Coder2025-08-16 23:48The block that sets a body's gravity appears to be inconsistent
- Issue comment#3Brackets-Coder2025-08-16 23:44Mesh blocks only accept triangulated meshes
- Issue#3Brackets-Coder2025-08-16 23:44Mesh blocks only accept triangulated meshes
- Issue#4Brackets-Coder2025-08-16 16:05Change rotation appears to be inconsistent with adding in set rotation
- Issue comment#4Brackets-Coder2025-08-16 16:05Change rotation appears to be inconsistent with adding in set rotation
- Issue comment#5Brackets-Coder2025-08-15 16:02Some blocks are entirely non-functional
- Issue comment#5Brackets-Coder2025-08-15 01:40Some blocks are entirely non-functional
- Issue#4Brackets-Coder2025-08-14 20:25Change rotation appears to be inconsistent with adding in set rotation
- Issue#3Brackets-Coder2025-08-14 20:24Mesh blocks only accept triangulated meshes
- Issue#2Brackets-Coder2025-08-11 01:54broken forces
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.