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A 3D physics extension for Turbowarp based on Ammo.js

active 2025-03-042026-05-13 (UTC)

Complete coverage26,616 / 26,616 hourly files (100%) · 2 absent upstream2023-08-152026-08-27 (UTC)
Events
53
Pushes
27
Pull requests
0
Issues
14
Stars
2
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 436 days from 2025-03-04 to 2026-05-13. Pushes: 27 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 14 total, peak 9 in a day. Comments: 5 total, peak 2 in a day. Stars: 2 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Brackets-Coder452605

Recent activity

Latest issues, pull requests and releases

  • ReleaseBrackets-Coder2026-01-05 01:16
    v1.0-release-candidate-4
  • ReleaseBrackets-Coder2025-08-17 17:51
    v0.9-beta
  • Issue#5Brackets-Coder2025-08-17 00:07
    Some blocks are entirely non-functional
  • Issue comment#6Brackets-Coder2025-08-17 00:06
    The block that sets a body's gravity appears to be inconsistent
  • Issue#6Brackets-Coder2025-08-17 00:06
    The block that sets a body's gravity appears to be inconsistent
  • Issue#9Brackets-Coder2025-08-16 23:50
    The block that toggles the collision response of a body does not work at all
  • Issue#9Brackets-Coder2025-08-16 23:50
    The block that toggles the collision response of a body does not work at all
  • Issue#8Brackets-Coder2025-08-16 23:49
    The block that enables or disables collision response on a particular body does not appear to work at all.
  • Issue#8Brackets-Coder2025-08-16 23:49
    The block that enables or disables collision response on a particular body does not appear to work at all.
  • Issue#7Brackets-Coder2025-08-16 23:49
    The block that sets the max sub steps appears to not affect simulation quality or performance.
  • Issue#7Brackets-Coder2025-08-16 23:49
    The block that sets the max sub steps appears to not affect simulation quality or performance.
  • Issue#6Brackets-Coder2025-08-16 23:48
    The block that sets a body's gravity appears to be inconsistent
  • Issue comment#3Brackets-Coder2025-08-16 23:44
    Mesh blocks only accept triangulated meshes
  • Issue#3Brackets-Coder2025-08-16 23:44
    Mesh blocks only accept triangulated meshes
  • Issue#4Brackets-Coder2025-08-16 16:05
    Change rotation appears to be inconsistent with adding in set rotation
  • Issue comment#4Brackets-Coder2025-08-16 16:05
    Change rotation appears to be inconsistent with adding in set rotation
  • Issue comment#5Brackets-Coder2025-08-15 16:02
    Some blocks are entirely non-functional
  • Issue comment#5Brackets-Coder2025-08-15 01:40
    Some blocks are entirely non-functional
  • Issue#4Brackets-Coder2025-08-14 20:25
    Change rotation appears to be inconsistent with adding in set rotation
  • Issue#3Brackets-Coder2025-08-14 20:24
    Mesh blocks only accept triangulated meshes
  • Issue#2Brackets-Coder2025-08-11 01:54
    broken forces

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 2 stars here means stars gained during the window, not the repo's star count.