Skip to content

๐Ÿ”ฅ Modular shader engine designed for simplicity and speed

active 2024-06-24 โ†’ 2026-06-30 (UTC)

Partial coverage15,213 / 18,687 hourly files (81%) ยท 2 absent upstream ยท 3,473 failed, retryable2024-06-24 โ†’ 2026-08-11 (UTC)โ€” sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
244
Pushes
178
Pull requests
1
Issues
6
Stars
44
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 737 days from 2024-06-24 to 2026-06-30. Pushes: 178 total, peak 9 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 6 total, peak 3 in a day. Comments: 3 total, peak 1 in a day. Stars: 44 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 โ€” โˆ’95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments โ€” stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Tremeschin18717713
github-actions[bot]1100

Recent activity

Latest issues, pull requests and releases

  • Issue#14Tremeschin2026-02-24 09:08
    Idea: Audio separation in visualizers workflows
  • Issue comment#13Tremeschin2025-06-02 11:42
    FFmpeg export process hangs (deadlock)
  • Issue comment#12Tremeschin2025-02-06 07:58
    (Feedback wanted) Community scenes repository idea
  • Issue#12Tremeschin2025-02-06 07:32
    (Feedback wanted) Community scenes repository idea
  • ReleaseTremeschin2024-10-27 19:21
    Release v0.8.0
  • Issue#6Tremeschin2024-10-19 23:59
    Urgent: Moving away from imgui package, implementing proper UIs
  • ReleaseTremeschin2024-10-04 17:28
    Release v0.7.0
  • Issue#7Tremeschin2024-09-29 12:38
    Optimization idea: Scatter FFT values in a final array instead of big sparse bandpass matrix multiplication
  • Issue#6Tremeschin2024-09-29 07:24
    Urgent: Moving away from imgui package, implementing proper UIs
  • Issue#5Tremeschin2024-09-29 07:10
    Chore: Rewrite the shader metaprogramming code and specification
  • Issue comment#2Tremeschin2024-07-06 15:48
    collapsed imports coming from single package
  • Pull request#2Tremeschin2024-07-06 15:48

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals โ€” 44 stars here means stars gained during the window, not the repo's star count.