A term project for my computer graphics course at Kansas State. This unity project incorporates procedural land generation to make an island, shaders to represent water, a day night cycle, and rotation for the camera to look at the mesh in full and the water effects such as the refraction of the island on the water.
active 2024-11-30 → 2024-11-30 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1 days from 2024-11-30 to 2024-11-30. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Nobody pushed, opened or commented here in the loaded window — this repo's activity is stars and forks only.
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.