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This is a simulation of fire spread using PyGame. Users can create unique environments by drawing on roads, rivers, housing, and grass. This allows for communities to understand vulnerabilities in their fire safety. This project was created in 24 hours at TriValleyHacks with Emilio Lim, Arhum Khan, and Sunny Jayaram.

active 2023-09-212023-12-24 (UTC)

Complete coverage26,677 / 26,677 hourly files (100%) · 2 absent upstream2023-08-152026-08-30 (UTC)
Events
9
Pushes
7
Pull requests
0
Issues
0
Stars
0
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 95 days from 2023-09-21 to 2023-12-24. Pushes: 7 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
BryanTurns7700

Recent activity

Latest issues, pull requests and releases

No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.