OpenCiv3 is an open-source, cross-platform, mod-oriented, modernized remake of Civilization III by the fan community built with the Godot Engine and C#, with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3.
active 2026-03-01 → 2026-07-04 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 126 days from 2026-03-01 to 2026-07-04. Pushes: 17 total, peak 3 in a day. Pull requests: 12 total, peak 3 in a day. Issues: 31 total, peak 22 in a day. Comments: 42 total, peak 4 in a day. Stars: 17 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ajhalme | 78 | 3 | 6 | 25 |
| stavrosfa | 28 | 13 | 3 | 8 |
| WildWeazel | 7 | 0 | 0 | 3 |
| richardspink2 | 4 | 0 | 2 | 1 |
| kaushikg94 | 2 | 0 | 0 | 2 |
| mahaju | 1 | 0 | 0 | 1 |
| Hyreon | 1 | 0 | 1 | 0 |
| TomWerner | 1 | 0 | 0 | 1 |
| esbudylin | 1 | 1 | 0 | 0 |
| albertone | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Pull request#953ajhalme2026-07-04 23:21
- Issue comment#945stavrosfa2026-06-21 18:44Enhancement/worker actions
- Issue comment#946ajhalme2026-06-20 19:33RightClickMenu enhancements
- Issue comment#937ajhalme2026-05-24 00:13Documenting base ruleset drift
- Issue comment#935ajhalme2026-05-16 23:15Some improvement to the game loop
- Issue#902stavrosfa2026-05-10 16:01Galleys don't face off correctly during combat
- Pull request#933richardspink22026-05-10 16:01
- Issue comment#933ajhalme2026-05-07 23:41Support broadside attack facing
- Issue comment#930richardspink22026-05-03 22:52Superseded by #931
- Pull request#931richardspink22026-05-03 22:52
- Pull request#929stavrosfa2026-05-03 18:27
- Pull request#922stavrosfa2026-05-03 16:00
- Issue comment#927stavrosfa2026-04-23 22:39Bombard Mechanic
- Issue#927ajhalme2026-04-23 21:48Bombard Mechanic
- Issue#927ajhalme2026-04-23 21:48Bombard Mechanic
- Issue#927ajhalme2026-04-23 21:48Bombard Mechanic
- Issue comment#888kaushikg942026-04-14 02:49Incorrect instructions to run in MacOS (Apple Silicon) and how to successfully run it
- Issue comment#888kaushikg942026-04-14 02:48Incorrect instructions to run in MacOS (Apple Silicon) and how to successfully run it
- Issue comment#923ajhalme2026-04-14 00:36Implement Quick Start parameters persistence
- Issue comment#924ajhalme2026-04-11 15:31Add TileInfo
- Issue comment#923albertone2026-04-10 23:07Implement Quick Start parameters persistence
- Issue comment#924ajhalme2026-04-06 22:15Add TileInfo
- Issue comment#909WildWeazel2026-03-30 02:33List all assets by origin
- Issue comment#591mahaju2026-03-29 05:41"System.ApplicationException: Media path not found: Art/Terrain/marsh.pcx" error when staring application
- Pull request#916ajhalme2026-03-28 21:42
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 17 stars here means stars gained during the window, not the repo's star count.