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OpenCiv3 is an open-source, cross-platform, mod-oriented, modernized remake of Civilization III by the fan community built with the Godot Engine and C#, with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3.

active 2026-03-012026-07-04 (UTC)

Complete coverage26,587 / 26,587 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
143
Pushes
17
Pull requests
12
Issues
31
Stars
17
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 126 days from 2026-03-01 to 2026-07-04. Pushes: 17 total, peak 3 in a day. Pull requests: 12 total, peak 3 in a day. Issues: 31 total, peak 22 in a day. Comments: 42 total, peak 4 in a day. Stars: 17 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ajhalme783625
stavrosfa281338
WildWeazel7003
richardspink24021
kaushikg942002
mahaju1001
Hyreon1010
TomWerner1001
esbudylin1100
albertone1001

Recent activity

Latest issues, pull requests and releases

  • Pull request#953ajhalme2026-07-04 23:21
  • Issue comment#945stavrosfa2026-06-21 18:44
    Enhancement/worker actions
  • Issue comment#946ajhalme2026-06-20 19:33
    RightClickMenu enhancements
  • Issue comment#937ajhalme2026-05-24 00:13
    Documenting base ruleset drift
  • Issue comment#935ajhalme2026-05-16 23:15
    Some improvement to the game loop
  • Issue#902stavrosfa2026-05-10 16:01
    Galleys don't face off correctly during combat
  • Pull request#933richardspink22026-05-10 16:01
  • Issue comment#933ajhalme2026-05-07 23:41
    Support broadside attack facing
  • Issue comment#930richardspink22026-05-03 22:52
    Superseded by #931
  • Pull request#931richardspink22026-05-03 22:52
  • Pull request#929stavrosfa2026-05-03 18:27
  • Pull request#922stavrosfa2026-05-03 16:00
  • Issue comment#927stavrosfa2026-04-23 22:39
    Bombard Mechanic
  • Issue#927ajhalme2026-04-23 21:48
    Bombard Mechanic
  • Issue#927ajhalme2026-04-23 21:48
    Bombard Mechanic
  • Issue#927ajhalme2026-04-23 21:48
    Bombard Mechanic
  • Issue comment#888kaushikg942026-04-14 02:49
    Incorrect instructions to run in MacOS (Apple Silicon) and how to successfully run it
  • Issue comment#888kaushikg942026-04-14 02:48
    Incorrect instructions to run in MacOS (Apple Silicon) and how to successfully run it
  • Issue comment#923ajhalme2026-04-14 00:36
    Implement Quick Start parameters persistence
  • Issue comment#924ajhalme2026-04-11 15:31
    Add TileInfo
  • Issue comment#923albertone2026-04-10 23:07
    Implement Quick Start parameters persistence
  • Issue comment#924ajhalme2026-04-06 22:15
    Add TileInfo
  • Issue comment#909WildWeazel2026-03-30 02:33
    List all assets by origin
  • Issue comment#591mahaju2026-03-29 05:41
    "System.ApplicationException: Media path not found: Art/Terrain/marsh.pcx" error when staring application
  • Pull request#916ajhalme2026-03-28 21:42

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 17 stars here means stars gained during the window, not the repo's star count.