OpenCiv3 is an open-source, cross-platform, mod-oriented, modernized remake of Civilization III by the fan community built with the Godot Engine and C#, with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3.
active 2025-01-08 → 2026-02-28 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 417 days from 2025-01-08 to 2026-02-28. Pushes: 925 total, peak 74 in a day. Pull requests: 361 total, peak 11 in a day. Issues: 53 total, peak 6 in a day. Comments: 436 total, peak 29 in a day. Stars: 199 total, peak 83 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| TomWerner | 1.4K | 752 | 256 | 197 |
| esbudylin | 424 | 132 | 65 | 100 |
| stavrosfa | 92 | 9 | 11 | 45 |
| KulkoBSW | 39 | 0 | 2 | 22 |
| WildWeazel | 31 | 11 | 4 | 9 |
| pcen | 26 | 0 | 0 | 4 |
| rchoffardet | 23 | 0 | 2 | 14 |
| zack-the-coding-actuary | 16 | 0 | 3 | 9 |
| ajhalme | 15 | 0 | 1 | 12 |
| Sean-Brown | 9 | 0 | 0 | 4 |
| bmgxyz | 7 | 0 | 2 | 4 |
| David1Socha | 5 | 0 | 1 | 3 |
| mizuirorivi | 4 | 0 | 0 | 2 |
| fragmede | 2 | 0 | 2 | 0 |
| N00byEdge | 2 | 0 | 0 | 1 |
| lt-brlara | 2 | 0 | 1 | 1 |
| mwhiter | 2 | 0 | 0 | 2 |
| Tomkode | 1 | 0 | 0 | 1 |
| natmiletic | 1 | 0 | 0 | 1 |
| Masemiliano | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#850esbudylin2026-02-27 09:33800 - Add world sizes
- Issue comment#901stavrosfa2026-02-26 17:09Spawn barbarian sea units on sea tiles
- Pull request#901ajhalme2026-02-26 00:24
- Issue#899stavrosfa2026-02-24 23:43Custom map sizes crash the game
- Issue comment#897ajhalme2026-02-24 00:48Add dynamic world size selectors in New Game
- Issue comment#897ajhalme2026-02-24 00:45Add dynamic world size selectors in New Game
- Pull request#890TomWerner2026-02-23 02:17
- Issue comment#433esbudylin2026-02-22 19:24Fix 107 Merge River Deltas into Tilemaps
- Pull request#893stavrosfa2026-02-22 14:17
- Issue comment#892ajhalme2026-02-21 23:57Add river delta textures
- Pull request#895esbudylin2026-02-20 15:49
- Issue comment#892stavrosfa2026-02-19 02:03Add river delta textures
- Pull request#885TomWerner2026-02-18 03:43
- Issue comment#887TomWerner2026-02-17 01:51Civ primary and secondary colors
- Issue comment#885stavrosfa2026-02-16 13:35Ensure that animations aren't re-enabled in observer mode via "shift"
- Issue comment#885esbudylin2026-02-16 12:49Ensure that animations aren't re-enabled in observer mode via "shift"
- Issue comment#885stavrosfa2026-02-16 12:18Ensure that animations aren't re-enabled in observer mode via "shift"
- Pull request#848esbudylin2026-02-16 09:57
- Pull request#884TomWerner2026-02-16 03:52
- Issue comment#875ajhalme2026-02-15 23:27Standardise TemporaryPopup usage, add invalid navigation popups
- Issue comment#875stavrosfa2026-02-15 20:50Standardise TemporaryPopup usage, add invalid navigation popups
- Issue comment#875stavrosfa2026-02-15 20:12Standardise TemporaryPopup usage, add invalid navigation popups
- Pull request#881stavrosfa2026-02-14 16:43
- Issue comment#865natmiletic2026-02-14 03:17[macOS ARM64] Crash on launch - memory corruption in CoreCLR JIT (v0.3 Dutch)
- Issue comment#848WildWeazel2026-02-13 16:46Modular game mode definitions
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 199 stars here means stars gained during the window, not the repo's star count.