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OpenCiv3 is an open-source, cross-platform, mod-oriented, modernized remake of Civilization III by the fan community built with the Godot Engine and C#, with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3.

active 2025-01-082026-02-28 (UTC)

Partial coverage12,247 / 13,938 hourly files (88%) · 2 absent upstream · 1,686 failed, retryable2025-01-072026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
2.6K
Pushes
925
Pull requests
361
Issues
53
Stars
199
Forks
20

Activity over time

Daily event counts in the loaded window

Line chart, 417 days from 2025-01-08 to 2026-02-28. Pushes: 925 total, peak 74 in a day. Pull requests: 361 total, peak 11 in a day. Issues: 53 total, peak 6 in a day. Comments: 436 total, peak 29 in a day. Stars: 199 total, peak 83 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
TomWerner1.4K752256197
esbudylin42413265100
stavrosfa9291145
KulkoBSW390222
WildWeazel311149
pcen26004
rchoffardet230214
zack-the-coding-actuary16039
ajhalme150112
Sean-Brown9004
bmgxyz7024
David1Socha5013
mizuirorivi4002
fragmede2020
N00byEdge2001
lt-brlara2011
mwhiter2002
Tomkode1001
natmiletic1001
Masemiliano1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#850esbudylin2026-02-27 09:33
    800 - Add world sizes
  • Issue comment#901stavrosfa2026-02-26 17:09
    Spawn barbarian sea units on sea tiles
  • Pull request#901ajhalme2026-02-26 00:24
  • Issue#899stavrosfa2026-02-24 23:43
    Custom map sizes crash the game
  • Issue comment#897ajhalme2026-02-24 00:48
    Add dynamic world size selectors in New Game
  • Issue comment#897ajhalme2026-02-24 00:45
    Add dynamic world size selectors in New Game
  • Pull request#890TomWerner2026-02-23 02:17
  • Issue comment#433esbudylin2026-02-22 19:24
    Fix 107 Merge River Deltas into Tilemaps
  • Pull request#893stavrosfa2026-02-22 14:17
  • Issue comment#892ajhalme2026-02-21 23:57
    Add river delta textures
  • Pull request#895esbudylin2026-02-20 15:49
  • Issue comment#892stavrosfa2026-02-19 02:03
    Add river delta textures
  • Pull request#885TomWerner2026-02-18 03:43
  • Issue comment#887TomWerner2026-02-17 01:51
    Civ primary and secondary colors
  • Issue comment#885stavrosfa2026-02-16 13:35
    Ensure that animations aren't re-enabled in observer mode via "shift"
  • Issue comment#885esbudylin2026-02-16 12:49
    Ensure that animations aren't re-enabled in observer mode via "shift"
  • Issue comment#885stavrosfa2026-02-16 12:18
    Ensure that animations aren't re-enabled in observer mode via "shift"
  • Pull request#848esbudylin2026-02-16 09:57
  • Pull request#884TomWerner2026-02-16 03:52
  • Issue comment#875ajhalme2026-02-15 23:27
    Standardise TemporaryPopup usage, add invalid navigation popups
  • Issue comment#875stavrosfa2026-02-15 20:50
    Standardise TemporaryPopup usage, add invalid navigation popups
  • Issue comment#875stavrosfa2026-02-15 20:12
    Standardise TemporaryPopup usage, add invalid navigation popups
  • Pull request#881stavrosfa2026-02-14 16:43
  • Issue comment#865natmiletic2026-02-14 03:17
    [macOS ARM64] Crash on launch - memory corruption in CoreCLR JIT (v0.3 Dutch)
  • Issue comment#848WildWeazel2026-02-13 16:46
    Modular game mode definitions

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 199 stars here means stars gained during the window, not the repo's star count.