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CBerry22/Godot-Water-Ripple-Simulation-Shader

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active 2023-08-202025-12-10 (UTC)

Complete coverage26,500 / 26,500 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
66
Pushes
1
Pull requests
1
Issues
3
Stars
50
Forks
8

Activity over time

Daily event counts in the loaded window

Line chart, 844 days from 2023-08-20 to 2025-12-10. Pushes: 1 total, peak 1 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 3 total, peak 1 in a day. Comments: 3 total, peak 1 in a day. Stars: 50 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
catafest1000
farfalk1001
CBerry221100
Thultex1001
fedorenchik1001
yanglebupt1000
RyanOldis1010
Reitmania1000

Recent activity

Latest issues, pull requests and releases

  • Issue#5yanglebupt2024-09-24 15:24
    Can not work in Godot_v4.2.2-stable_win64!
  • Pull request#4RyanOldis2024-09-20 05:40
  • Issue comment#2Thultex2024-05-06 16:24
    Height values & bouyancy forces
  • Issue#3catafest2024-01-11 23:22
    new features - deep water and foam effects.
  • Issue comment#1fedorenchik2023-11-18 07:20
    Doesn't work in Godot 4.0.2 in project's non-root folder
  • Issue#2Reitmania2023-11-09 21:37
    Height values & bouyancy forces
  • Issue comment#1farfalk2023-11-05 15:31
    Doesn't work in Godot 4.0.2 in project's non-root folder

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 50 stars here means stars gained during the window, not the repo's star count.