active 2026-04-16 → 2026-05-19 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 34 days from 2026-04-16 to 2026-05-19. Pushes: 64 total, peak 13 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 34 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#81emb0832026-05-19 05:31fix pausing with shop bug
- Issue#79emb0832026-05-19 05:30match particle systems to new sprites
- Issue#76CDees20042026-05-15 00:19Remove win condition?
- Issue#71CDees20042026-05-14 00:43Feedback when shop item cannot be purchased
- Issue#71CDees20042026-05-14 00:43Feedback when shop item cannot be purchased
- Issue#69CDees20042026-05-14 00:41attack and dmg knockback
- Issue#69CDees20042026-05-14 00:41attack and dmg knockback
- Issue#67CDees20042026-05-14 00:41Add light on door particles
- Issue#66CDees20042026-05-14 00:40Player dmg indication
- Issue#66CDees20042026-05-14 00:40Player dmg indication
- Issue#65CDees20042026-05-12 23:31Fix end score such that it accounts for store purchases
- Issue#61CDees20042026-05-12 18:35Ask jerry about missing last two frames on attack animation
- Issue#16CDees20042026-05-11 16:27Add enemy AI implementation
- Issue#22CDees20042026-05-11 16:23Establish basic combat
- Issue#41CDees20042026-05-11 02:38Bind enemy spawn rate to round number with slight randomness.
- Issue#49CDees20042026-05-11 02:37Fix max health seeming to not update after upgrade selection
- Issue#49CDees20042026-05-11 02:37Fix max health seeming to not update after upgrade selection
- Issue#47CDees20042026-05-11 02:13Not a task, just progress notice - Branches were trimmed after alpha. New beta branches created
- Issue#44CDees20042026-05-11 00:13Apply post processing and UI visual overhaul
- Issue#43CDees20042026-05-09 07:17Add endless mode
- Issue#42CDees20042026-05-09 05:29Add randomness wherever possible!
- Issue#39CDees20042026-05-09 04:51Polish existing mechanics from Alpha testing
- Issue#31CDees20042026-05-05 16:09Enemy attacks
- Issue#23CDees20042026-05-05 03:59Add colliders to all walls
- Issue#8CDees20042026-05-05 03:59Add first enemy type
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.