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active 2026-04-162026-05-19 (UTC)

Complete coverage26,484 / 26,484 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
104
Pushes
64
Pull requests
0
Issues
34
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 34 days from 2026-04-16 to 2026-05-19. Pushes: 64 total, peak 13 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 34 total, peak 7 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
CDees2004885700
emb08310700

Recent activity

Latest issues, pull requests and releases

  • Issue#81emb0832026-05-19 05:31
    fix pausing with shop bug
  • Issue#79emb0832026-05-19 05:30
    match particle systems to new sprites
  • Issue#76CDees20042026-05-15 00:19
    Remove win condition?
  • Issue#71CDees20042026-05-14 00:43
    Feedback when shop item cannot be purchased
  • Issue#71CDees20042026-05-14 00:43
    Feedback when shop item cannot be purchased
  • Issue#69CDees20042026-05-14 00:41
    attack and dmg knockback
  • Issue#69CDees20042026-05-14 00:41
    attack and dmg knockback
  • Issue#67CDees20042026-05-14 00:41
    Add light on door particles
  • Issue#66CDees20042026-05-14 00:40
    Player dmg indication
  • Issue#66CDees20042026-05-14 00:40
    Player dmg indication
  • Issue#65CDees20042026-05-12 23:31
    Fix end score such that it accounts for store purchases
  • Issue#61CDees20042026-05-12 18:35
    Ask jerry about missing last two frames on attack animation
  • Issue#16CDees20042026-05-11 16:27
    Add enemy AI implementation
  • Issue#22CDees20042026-05-11 16:23
    Establish basic combat
  • Issue#41CDees20042026-05-11 02:38
    Bind enemy spawn rate to round number with slight randomness.
  • Issue#49CDees20042026-05-11 02:37
    Fix max health seeming to not update after upgrade selection
  • Issue#49CDees20042026-05-11 02:37
    Fix max health seeming to not update after upgrade selection
  • Issue#47CDees20042026-05-11 02:13
    Not a task, just progress notice - Branches were trimmed after alpha. New beta branches created
  • Issue#44CDees20042026-05-11 00:13
    Apply post processing and UI visual overhaul
  • Issue#43CDees20042026-05-09 07:17
    Add endless mode
  • Issue#42CDees20042026-05-09 05:29
    Add randomness wherever possible!
  • Issue#39CDees20042026-05-09 04:51
    Polish existing mechanics from Alpha testing
  • Issue#31CDees20042026-05-05 16:09
    Enemy attacks
  • Issue#23CDees20042026-05-05 03:59
    Add colliders to all walls
  • Issue#8CDees20042026-05-05 03:59
    Add first enemy type

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.