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A template used for quickly setting up new Godot 4 C# games.

active 2025-04-172026-06-18 (UTC)

Partial coverage17,296 / 22,131 hourly files (78%) · 2 absent upstream · 4,835 failed, retryable2024-02-022026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
879
Pushes
370
Pull requests
62
Issues
123
Stars
21
Forks
3

Activity over time

Daily event counts in the loaded window

Line chart, 428 days from 2025-04-17 to 2026-06-18. Pushes: 370 total, peak 12 in a day. Pull requests: 62 total, peak 6 in a day. Issues: 123 total, peak 15 in a day. Comments: 30 total, peak 4 in a day. Stars: 21 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
valkyrienyanko5883736329
riffy2001
AiGentsy1001
vaggelismsxp1010

Recent activity

Latest issues, pull requests and releases

  • Issue#281valkyrienyanko2026-05-23 01:23
    [REMINDER] Add profiler to Template
  • Issue#281valkyrienyanko2026-05-22 06:04
    [REMINDER] Add profiler to Template (possibly in MetricsOverlay too)
  • Issue#269valkyrienyanko2026-03-19 18:37
    Updates are overriding user defined changes
  • Releasegithub-actions[bot]2026-03-15 00:17
    v1.1.17
  • Issue#254valkyrienyanko2026-03-14 19:35
    Creating a new node script template? Is this possible?
  • Issue comment#254valkyrienyanko2026-03-14 19:35
    Creating a new node script template? Is this possible?
  • Issue comment#261valkyrienyanko2026-03-14 17:41
    [VSCode] Infinite enter lines being inserted after renaming file
  • Issue#268valkyrienyanko2026-03-14 10:30
    Visualize should support 3D
  • Issue#259valkyrienyanko2026-03-14 08:56
    Collapsed Visualize icons are not showing up
  • Issue#265valkyrienyanko2026-03-14 08:34
    `MetricsOverlay` extends from `CanvasLayer` making API confusing
  • Issue#256valkyrienyanko2026-03-14 08:00
    Add `files.exclude` to VSCode Template workspace settings.
  • Issue#255valkyrienyanko2026-03-14 07:46
    The inclusion of the `ExampleMod.sln` in `res://Mods/Example Mod` is causing VSCode to never select a default on first startup
  • Issue#258valkyrienyanko2026-03-14 07:44
    `ComponentHost` has no method to get components.
  • Issue#267valkyrienyanko2026-03-14 07:31
    `InputActions` should be defined in the `Godot` namespace
  • Issue#267valkyrienyanko2026-03-14 00:35
    `InputActions` should be defined in the `Godot` namespace
  • Issue#266valkyrienyanko2026-03-13 23:59
    MetricsOverlay should allow you to track variables in Process without having to create fields
  • Issue#265valkyrienyanko2026-03-13 23:56
    `MetricsOverlay` extends from `CanvasLayer` making API confusing
  • Issue#263valkyrienyanko2026-03-13 23:40
    Visualize should be able to be used in scripts that do not extend from Node
  • Issue#263valkyrienyanko2026-03-13 23:40
    Visualize should be able to be used in scripts that do not extend from Node
  • Issue#263valkyrienyanko2026-03-13 23:40
    Visualize should be able to be used in scripts that do not extend from Node
  • Issue#260valkyrienyanko2026-03-13 23:26
    [VSCode] `base.XXXX()` is auto added when auto complete overriding methods
  • Issue#258valkyrienyanko2026-03-13 23:19
    `ComponentHost` has no method to get components.
  • Issue#257valkyrienyanko2026-03-13 22:59
    Framework should not use `InputActions`
  • Issue#257valkyrienyanko2026-03-13 22:59
    Framework should not use `InputActions`
  • Issue#255valkyrienyanko2026-03-13 19:08
    The inclusion of the `ExampleMod.sln` in `res://Mods/Example Mod` is causing VSCode to never select a default on first startup

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 21 stars here means stars gained during the window, not the repo's star count.